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After Burner
After Burner[a] is an arcade vehicular combat game developed and released by Sega in 1987.The player assumes control of an American F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a machine gun and a limited supply of heat-seeking missiles. It uses a third-person perspective, previously utilized by Sega's earlier games Space Harrier (1985) and Out Run (1986), and runs on the Sega X Board arcade system, which is capable of surface and sprite rotation. It is the fourth Sega game to use a hydraulic "taikan" motion simulator arcade cabinet, one that is more elaborate than their earlier "taikan" simulator games.The cabinet simulates an aircraft cockpit, with flight stick controls, a chair with seatbelt, and hydraulic motion technology that moves, tilts, rolls and rotates the cockpit in sync with the on-screen action.
Designed by Sega veteran Yu Suzuki and the Sega AM2 division, After Burner was intended as being Sega's first "true blockbuster" video game. Development began in December 1986, shortly after the completion of Out Run, and was kept as a closely guarded secret within the company. Suzuki was inspired by the 1986 films Top Gun and Laputa: Castle in the Sky; he originally planned for the game to have a steampunk aesthetic similar to Laputa, but instead went with a Top Gun look to make the game approachable for worldwide audiences. It was designed outside the company in a building named "Studio 128", due to Sega adopting a flextime schedule to allow for games to be worked outside company headquarters. An updated version with the addition of throttle controls, After Burner II, was released later the same year.
After Burner was a worldwide commercial success, becoming Japan's second highest-grossing large arcade game of 1987 and overall arcade game of 1988 as well as among America's top five highest-grossing dedicated arcade games of 1988. It was acclaimed by critics for its impressive visuals, gameplay and overall presentation, and is seen as being important and influential. It was followed by a series of sequels and ports for many platforms, including the Sega Master System, ZX Spectrum and Nintendo Entertainment System. Sega also produced several successors to the game to capitalize on its success, such as G-LOC: Air Battle. After Burner has also been referenced in many other Sega video games, such as Fighters Megamix, Shenmue and Bayonetta.
Bram Stoker's Dracula (1993)
Sonic CD
The Sega CD's flagship game, Sonic CD was conceived as an enhanced port of Sonic the Hedgehog 2, but was reworked after lackluster sales of Sonic 2 in Japan. It was developed by Sonic Team—the team directed by Sonic designer Naoto Ohshima—and was designed to show off the technical capabilities of the Sega CD system. The game features the debuts of Amy Rose and Metal Sonic, and includes animated cutscenes produced by Toei Animation. Two soundtracks were composed for the game: the original score was composed by Naofumi Hataya and Masafumi Ogata, while the North American score was composed by members of the Sega Technical Institute.
Sonic CD is often called one of the best games in the Sonic series and the platform game genre. Reviewers praised its exceptional size and the time travel feature, which they felt added depth. The music was also praised, though some believed the game did not use the Sega CD's capabilities to its fullest. It sold over 1.5 million copies, making it the Sega CD's bestseller. The game was ported to Windows as part of the Sega PC brand in 1996, and to PlayStation 2 and GameCube as part of Sonic Gems Collection in 2005. A remastered version, developed by Christian Whitehead using the Retro Engine, was released for various platforms and mobile devices in 2011.
Sonic CD is a side-scrolling platform game similar to the original Sonic the Hedgehog. Players control Sonic the Hedgehog as he ventures to stop his nemesis Doctor Robotnik from obtaining the magical Time Stones and conquering Little Planet.Like previous games, Sonic can destroy enemies and objects (such as certain walls and television monitors containing power-ups by rolling into a ball, and collects rings as a form of health. Sonic can also perform a "spin dash" and a "peel-out" that increase his speed.The game is split into seven levels called rounds; each round is split into three zones, the third of which culminates in a boss fight with Robotnik. Players start with three lives, which are lost when they suffer any type of damage without rings in their possession; losing all lives results in a game over.
Sonic CD is differentiated from other Sonic games by its time travel feature, which allows players to access different versions of stages set in the past, present and future.Sonic starts the first two zones in the present, and can travel through time by hitting signs labelled "past" or "future" and maintaining speed for several seconds.By default, future stages depict neglect and decay after Robotnik has conquered Little Planet.Players are encouraged to convert each zone into a "good future", with bright colors, no enemies, and few obstacles.To achieve a good future in each zone, players must travel to the past—a primitive, overgrown landscape—and destroy a hidden transporter where enemy robots spawn.The third zone is always set in the future, its timeline dependent upon whether the player destroyed both transporters.
By finishing a level with more than 50 rings, Sonic can access a special stage, in which he must destroy six UFOs in a pseudo-3D environment within a time limit.Time is reduced swiftly if the player runs through water, though a special UFO which appears when time is running out grants extra time if destroyed. If the player destroys all the UFOs before the time runs out, they earn a Time Stone.Collecting all seven Time Stones, or achieving a "good future" in every zone, unlocks the best possible ending.The game also features a time attack mode, where players can replay completed levels in the fastest time possible; a "D.A. Garden", where players can listen to the music of completed zones; and a "Visual Mode", where players can view the opening and closing animations.
https://archive.org/details/SonicCDPCUSA
https://archive.org/details/SonicCDWin95
https://archive.org/details/SonicCDSega1996
Sherlock Holmes: Consulting Detective
The game uses live actors and sets as the player controls Sherlock Holmes and his longtime partner Dr. Watson, trying to solve three separate crimes by visiting various locations, listening to the dialogue, reading the included mock London newspapers, and, when the player gets enough evidence, answering the judge's questions.
At the beginning of each case a full motion video clip depicts Holmes and Watson meeting a client and learning a few background clues about the case. Then the player must visit a particular location or person, read the London newspapers for clues or ask one of the young Baker Street Irregulars to investigate. The object of each case is to gather enough clues in the shortest time possible, then go before a judge who will then ask the player to answer the important questions about the case. If the player is successful, a full motion video clip will take the player back to Holmes' and Watson's study where they will review the events that transpired, and Dr. Watson will inform the player of his or her score, based on the length of time it took to solve the case.