Double Dragon (1995)
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November 03, 2017
Double Dragon (ダブルドラゴン Daburu Doragon), alternatively known as Double Dragon '95[1] is a 1995 fighting video game spinoff of the Double Dragon series developed and published by Technōs Japan. It is based on the 1994 Double Dragon movie, which in turn was based on the original arcade game. It was originally released for the Neo Geo (in AES and MVS formats) and later released for the Neo Geo CD and PlayStation (the latter ported by Urban Plant). It was Technōs Japan's last Double Dragon game before the company went out of business, and the fourth and final Double Dragon game released in arcades.
The game plays like a conventional one-on-one fighting game. One of the unique aspects of Double Dragon is the lack of specific punch and kick buttons like other fighting games. Instead, there are four attack buttons of varying strength and speed, which can perform punches or kicks depending on the character's position. The player's character and his or her opponent have a super move meter called the "charge meter", overlaid over the character's health gauge. The less health the character has, the quicker it will fill up. "Charge moves" are usually performed by executing the command of a regular special move and pressing two attack buttons simultaneously at the end instead of just one. Other techniques available in the game include dashes, air guards, air throws, and down attacks (which allows characters to jump over and attack their opponent while they are momentarily unconscious on the ground).
The characters and settings are inspired by the Double Dragon movie, which featured prominently in the game's intro. This includes the appearances of a submerged Hollywood Sign, the appearance of the Dragon Wagon in Billy's stage, the Lee brothers' transformation technique, Marian's depiction as a gang leader, and the inclusion of Koga Shuko as the game's final opponent. However, the characters are depicted in a more anime-like style and only five of the game's twelve fighters are actually featured in the movie; Burnov and Duke are from previous Double Dragon games and the rest are new characters created specifically for this game.
The game plays like a conventional one-on-one fighting game. One of the unique aspects of Double Dragon is the lack of specific punch and kick buttons like other fighting games. Instead, there are four attack buttons of varying strength and speed, which can perform punches or kicks depending on the character's position. The player's character and his or her opponent have a super move meter called the "charge meter", overlaid over the character's health gauge. The less health the character has, the quicker it will fill up. "Charge moves" are usually performed by executing the command of a regular special move and pressing two attack buttons simultaneously at the end instead of just one. Other techniques available in the game include dashes, air guards, air throws, and down attacks (which allows characters to jump over and attack their opponent while they are momentarily unconscious on the ground).
The characters and settings are inspired by the Double Dragon movie, which featured prominently in the game's intro. This includes the appearances of a submerged Hollywood Sign, the appearance of the Dragon Wagon in Billy's stage, the Lee brothers' transformation technique, Marian's depiction as a gang leader, and the inclusion of Koga Shuko as the game's final opponent. However, the characters are depicted in a more anime-like style and only five of the game's twelve fighters are actually featured in the movie; Burnov and Duke are from previous Double Dragon games and the rest are new characters created specifically for this game.
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