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Blazing Lazers
Gunhed,[a] known as Blazing Lazers in North America, is a vertically scrolling shooter game by Hudson Soft and Compile, based on the Japanese film Gunhed. The title was released in 1989, for the PC Engine in Japan and re-skinned for the TurboGrafx-16 in North America, with Gunhed unofficially imported for the PC Engine in Europe. In the game, a fictional galaxy is under attack by an enemy space armada called the Dark Squadron, and this galaxy's only chance for survival is the Gunhed Advanced Star Fighter, who must destroy the Dark Squadron and its Super Weapons. The gameplay features fast vertical scrolling and a wide array of weapons for the player to use.
Blazing Lazers was produced by the same personnel who developed other video game series such as Puyo Puyo and Super Bomberman as well as other games such as Zanac, The Guardian Legend, and DoReMi Fantasy: Milon's DokiDoki Adventure. It was one of the first games released for the TurboGrafx-16 and has received critical praise for its graphical capabilities, lack of slowdown, intense gameplay, and sound. The Blazing Lazers version of the game has been released on the Wii's Virtual Console service in North America, Europe and Australia in 2007, and in Japan the following year.This same version was later released in Japan on the PlayStation Network in 2010, and on the Wii U's Virtual Console in 2014.
Space Harrier
Space Harrier (スペースハリアー Supēsu Hariā) is a third-person rail shooter game developed by Studio 128 and manufactured by Sega for the arcades in 1985. Designed by Yu Suzuki, the game was critically praised for its innovative 16-bit graphics and gameplay thanks to Super Scaler technology and a hydraulic motion simulator cabinet, thus spawning several sequels: Space Harrier 3-D (1988), Space Harrier II (1988) and the spin-off Planet Harriers. It was also ported for several consoles, including the Sega Master System, Sega Game Gear and Sega 32X, and as part of other games like Shenmue, Yakuza 0, Judgment and three Sega Ages games.
Wolfenstein 3D (1992)
Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with knives and a variety of guns.
Wolfenstein 3D was the second major independent release by id Software, after the Commander Keen series of episodes. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing Hovertank 3D and Catacomb 3-D as prototypes. After a design session prompted the company to shift from the family-friendly Keen to a more violent theme, programmer John Romero suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced action game. He and designer Tom Hall designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. Wolfenstein 3D features artwork by Adrian Carmack and sound effects and music by Bobby Prince. The game was released through Apogee in two sets of three episodes under the shareware model, in which the first episode is released for free to drive interest in paying for the rest. An additional episode, Spear of Destiny, was released as a stand-alone retail title through FormGen.
Wolfenstein 3D was a critical and commercial success and is considered one of the greatest video games ever made. It garnered numerous awards and sold over 250,000 copies by the end of 1995. It has been termed the "grandfather of 3D shooters", and is widely regarded as having helped popularize the first-person shooter genre and establishing the standard of fast-paced action and technical prowess for many subsequent games in the genre, as well as showcasing the viability of the shareware publishing model at the time. FormGen developed an additional two episodes for the game, while Apogee released a pack of over 800 fan-created levels. Id Software never returned to the series, but did license the engine to numerous other titles before releasing the source code for free in 1995, and multiple other games in the Wolfenstein series have been developed by other companies since 2001.
Postal 2
Postal 2 is a 2003 first-person shooter developed by Running with Scissors. It is the sequel to the 1997 game Postal and was released for Microsoft Windows in April 2003, macOS in April 2004 and Linux in April 2005. Postal 2, as well as its predecessor, have received notoriety for their high levels of violence, stereotyping, and black comedy. Unlike the first game, Postal 2 is played from a first-person perspective.
Set in the fictional town of Paradise, Postal 2 follows the life of "The Postal Dude", who must carry out mundane tasks throughout an in-game week, with the player deciding how violently or passively he will react to various situations. The player navigates the open world to carry out his chores, with player choice having an effect on the setting.
The game received a mixed reception from critics upon its release. The game has received several expansion packs, and in December 2003, a multiplayer expansion was released, titled Postal 2: Share the Pain. The game remains continually updated, with a new expansion pack titled Paradise Lost released in April 2015.
The game received attention for its violent gameplay, and was responsible for multiple controversies.[4] The game was followed by a sequel, Postal III, in December 2011.
Commando (1985)
Berzerk (1980)
Alan McNeil, an employee of Universal Research Laboratories (a division of Stern Electronics), had a dream one night involving a black-and-white video game in which he had to fight robots.It was named for Fred Saberhagen's Berserker series of science fiction novels.
"Evil Otto" was named after Dave Otto, security chief at McNeil's former employer Dave Nutting Associates. According to McNeil, Otto would, "[smile] while he chewed you out."[3] He would also lock McNeil and his fellow employees out of the building to enforce a noon-hour lunch, as well as piping beautiful music into every room.
The idea for a black-and-white game was abandoned. At that point Stern decided to use a color overlay board for Berzerk.A quick conversion was made, and all but the earliest versions of the game shipped with a color CRT display. The game was test-marketed
Alien 3: The Gun
Alien 3: The Gun is a rail shooter in which the player uses a large light gun, modeled after machine guns featured in the Alien films, to kill various Alien creatures such as facehuggers and soldiers, unlike the film, which featured only three Aliens (including a face hugger, an alien runner and a queen chestburster). The player controls a space Marine who is tasked with reaching the prison colony featured in the film, in order to rescue prisoners who are under attack by the Aliens. The game is played across seven levels, and features various boss enemies, including a giant facehugger. Power-ups, such as a flamethrower, are available to the player throughout the game.
One or two players can take the role of a pair of United States Colonial Marines in an altered version of the film's storyline. The action begins with an escape from the spaceship Sulaco before proceeding to the surface of Fiorina 'Fury' 161, where players must take down hordes of Aliens as well as an army of Weyland-Yutani Corporation troops sent to retrieve specimens by any means necessary. Levels are based on sets from the film and take players through the Mess Hall, Infirmary, Lead Works and more. The game ends when the players defeat the unidentified man, only to be met with more troops.