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Resident Evil : Survivor (2000)

 

Resident Evil Survivor is a first-person light gun shooter video game developed by Tose and published by Capcom. It was released on the PlayStation in Japan on January 27, 2000, in Europe on March 31, 2000, and in North America on August 30, 2000. It is a spin-off of the Resident Evil video game series. It is also the first first-person perspective Resident Evil game predating Resident Evil 7: Biohazard by seventeen years. A Microsoft Windows version was released only in China and Taiwan on September 7, 2002.

As the first release of the Gun Survivor series, this game was a major difference from the main Resident Evil series, substituting the third-person perspective of the previous games to a first-person view. The Japanese and European versions of the game were compatible with Namco's GunCon/G-Con 45 light gun, making it one of the first off-rail light gun games, whereas lightgun compatibility was removed from the North American releaseIt was followed by Resident Evil Survivor 2 – Code: Veronica.



Biohazard 4 - GameCube

 

Resident Evil is a 2005 survival horror third-person shooter video game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube on January 11, 2005. Players control U.S. government special agent Leon S. Kennedy, who is sent on a mission to rescue the U.S. president's daughter Ashley Graham, who has been kidnapped by a cult. In rural Spain, Leon fights hordes of enemies infected by a mind-controlling parasite and reunites with the spy Ada Wong.

The Thing (2002)

 

The Thing is a 2002 third-person shooter survival horror video game developed by Computer Artworks and co-published by Universal Interactive under their Black Label Games publishing label and Konami. It was released for Windows, Xbox, and PlayStation 2. GameCube and Game Boy Advance versions were also planned, but both were cancelled early in development.

Resident Evil 3: Nemesis - PC

 


Resident Evil 3: Nemesis[a] is a 1999 survival horror video game developed and published by Capcom for the PlayStation. It is the third game in the Resident Evil series and takes place almost concurrently with the events of Resident Evil 2. The player must control former elite agent Jill Valentine as she escapes from a city that has been infected by a virus. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles. Choices through the game affect how the story unfolds and which ending is achieved.


Resident Evil 3 was developed concurrently with Resident Evil – Code: Veronica and was conceived as a spin-off featuring a different protagonist. It was designed to have a more action-oriented gameplay than its predecessors and features a larger number of enemies for the player to defeat. It also introduces Nemesis, a creature that periodically pursues the player throughout the game and that was inspired by the T-1000 Terminator from the 1991 film Terminator 2: Judgment Day.


Accompanied by a major marketing campaign, Resident Evil 3 received positive reviews and sold more than three million copies worldwide. Critics praised the detailed graphics and Nemesis as an intimidating villain, but some criticized its short length. Shortly after its release on the PlayStation, Resident Evil 3 was ported to Windows, Dreamcast and GameCube with varying degrees of critical success. In particular, the GameCube version was criticized for its relatively high retail price and outdated graphics. A remake, entitled Resident Evil 3, was released in 2020.

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Enemy Zero

Enemy Zero (エネミー・ゼロ) is a 1996 survival horror adventure video game for the Sega Saturn, developed by WARP and directed by Kenji Eno. After its Saturn release, it was ported to Microsoft Windows. It was the second game to star the digital character Laura Lewis, the first being D, and the third being D2. Laura is voiced by Jill Cunniff of the band Luscious Jackson in the English versions and Yui Komazuka in the Japanese version.

In E0, gameplay sequences alternate between interactive FMV and real time exploration, both from a first person perspective. The interactive FMV component uses gameplay identical to an earlier Warp game, D.

The real time component of E0 is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies. Additionally, every gun in the game must be charged up immediately before each shot, and charging a shot for too long will cause the charge to dissipate, after which the charging must start over. Since all available guns have very limited range, this makes timing crucial; beginning to charge the gun too late or too soon will allow the enemy to reach Laura, resulting in an immediate game over.

In Enemy Zero, reloading the gun and moving the character around are mechanics that have been made intentionally slow,[5] which stimulates players to avoid combat and direct contact with the alien enemies as much as possible. In the early segments of the game, avoiding detection is not only recommended; it is required, since the player has no means to defend themselves without a gun.

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