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3x3 Eyes: Juuma Houkan (1995)
Castlevania: Symphony of the Night (1997)
Castlevania: Symphony of the Night is an action role-playing game developed and published by Konami for the PlayStation and Sega Saturn.It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to Castlevania: Rondo of Blood, taking place four years later. It features Dracula's dhampir son Alucard (returning from Castlevania III: Dracula's Curse) as the protagonist, rising from his slumber to explore Dracula's castle which resurfaced after Richter Belmont vanished.Its design marks a break from previous entries in the series, re-introducing the exploration, nonlinear level design, and role-playing elements first experimented with in Castlevania II: Simon's Quest.
Symphony of the Night initially sold poorly. However, it gradually gained sales through word-of-mouth and became a sleeper hit, developing a cult following and selling over 700,000 units in the United States and Japan. The game garnered widespread acclaim, often cited by critics as one of the best video games of all time, praising its gameplay innovations, atmosphere, visuals and soundtrack. It is also considered a pioneer of the Metroidvania genre, inspiring numerous exploration-based action-adventure games. Symphony of the Night would have a lasting impact on the Castlevania series, with numerous subsequent mainline entries adopting its gameplay model.
Karnov (1987)
Karnov (カルノフ, Karunofu) is a platform game released in arcades in 1987.A Nintendo Entertainment System port followed. Players take control of the title character Jinborov Karnovski, or "Karnov" for short. Karnov is a strongman popularly illustrated as being from an unspecified part of the Soviet Union's Central Asian republics as shown on the arcade flyer and again in Karnov's Revenge.
As a character created by Data East, Karnov was reintroduced in several other games from the company, including Bad Dudes Vs. DragonNinja in which he is a boss in the first level. Karnov later appeared in the 1994 Neo-Geo game Karnov's Revenge. This game, also known as Fighter's History Dynamite, is not a sequel to the original Karnov, but to Fighter's History, a one-on-one fighter in which Karnov is the final boss.
The Secret of Monkey Island
The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles.
The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death almost impossible, which meant that gameplay focused on exploration. The atmosphere was based on that of the Pirates of the Caribbean theme park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface.
Critics praised The Secret of Monkey Island for its humor, audiovisuals, and gameplay. Several publications list it among the greatest video games of all time.The game spawned a number of sequels, collectively known as the
Eye Of The Beholder I, II & III DOS CD ROM 1995 For Windows 10
Gauntlet IV
Gauntlet IV is a remake of the original Gauntlet, released for the Mega Drive/Genesis, but with many new features and items that would be seen in future incarnations
Gameplay
The game combines the original Arcade gameplay of Gauntlet with three new modes:
Battle Mode: Gauntlet's deathmatch mode pitted player against player in a free-for-all environment complete with monsters, traps, items and exits.
Quest Mode: Players start in a central hub with merchants, whom sell weapons and items. From there, players must fight through four towers of ancient castle. Along the way, experience points are gained and can be used to increase character stats. A password system allowed for continuous play.
Record Mode: A sort of infinite mode version of the original Arcade mode. Players can use passwords to continue their progress.
Disney's Peter Pan: Adventures In Never Land (Spain) (PC)
The nefarious pirate Captain Hook found a map to Neverland's hidden treasure and intends to plunder it. Since he now knows where the treasure is located he hacks up the treasure map to pieces and scatters the pieces throughout Neverland so no one else will be able to locate the treasure. Meanwhile, the fairy Tinkerbell informs Peter Pan that there is a treasure somewhere in Neverland. So now Peter Pan and Tinkerbell are on a quest to locate the hidden treasure too by finding and putting back together the pieces of the sliced up treasure map. Players take the role of Peter Pan and occasionally as Tinker Bell throughout 20 different stages. Some of the stages include Hangman's Tree, the Mermaid Lagoon, Pirate's Cove, Indian village, and Skull Rock.
Tomb Raider Ultimate Edition (Bonus Discs)
Four discs from the Tomb Raider Ultimate Edition collection, released in Poland by Cenega in 2003. The contents of the discs come from uploads by tomb-raider-merchandise on Tumblr. I've unzipped the files on discs 3 and 4, and organized some of the levels on disc 2 into folders.
Discs 1 and 2 contain custom levels made with Tomb Raider Level Editor, all of which seem to be available on trle.net. Disc 3 contains TR1 and 2 Gold, the Times exclusive level, a TR4 demo, and wallpapers. Disc 4 contains icons, animated cursors, music clips, patches, tools (like save editors), videos, TR4 screensavers, and Winamp/WMP skins. The Word doc contains a complete list of the discs' contents.
Trulon: The Shadow Engine
Featuring a unique card combat system that combines traditional deck management with random elements, the tactics are intuitively activated using over 50 cards in an easy to play way. This makes both RPG veterans and new players feel immediately at home.
Unravel the threads of an insidious plot and meet many multi-faceted characters. Led by the enchanting Gladia, you take control of four characters with different abilities each. They team up to adventure through the Trulon Universe where a mysterious disease has spread through the kingdoms of Tripudia and Maelon. Using magical tactics, they try to survive the action packed battles against enemies mutated by magic and exciting steampunk machines.
To let you enjoy the atmospheric music of the game beyond the game, its soundtrack will be included as a free download.
FEATURES
First spin-off story from the original Trulon novel
Beautiful setting featuring a mix of steampunk and JRPG
Unique card combat system with a deep strategy
Battle enemies using a collection of over 50 unique cards
Four unique playable characters with individual strengths and play styles
Over a hundred multi-faceted NPCs to interact with
Solve challenging puzzles
The package contains the complete soundtrack as well as two bonus tracks
First sketches of the game world already showed up in 2007, before game designer Johan Lillbacka got in touch with Jak Koke for writing a novel placed in the Trulon universe. That novel, ‘Shadow Gears’, will be released in 2016 as well. After the universe was set, Johan developed the stories of different characters for his game. He always loved sci-fi and fantasy, so the result was a beautiful setting featuring a mix of steampunk and JRPG, with fantastic machines that run on magical energy.
Release date
1 March 2016
Minimum Requirements*
OS:Windows XP, Vista, 7, 8, 10
Processor:1,8 GHz
Memory:1 GB RAM
Graphics:DirectX9 compatible with Shader Model 2.0
DirectX:Version 9.0c
Storage:800 MB available space
https://filepost.io/d/6D75qhTZJC
Bram Stoker's Dracula (1993)
Castle Wolfenstein (1981)
Castle Wolfenstein is a stealth-based action-adventure shooter game set in World War II. The game's main objective is to traverse the levels of the castle to find the secret war plans and escape alive. Progressively higher military ranks are earned upon each successful escape with the war plans, and the game becomes correspondingly more difficult as each higher rank is achieved. There are eight ranks, beginning with Private and culminating at the rank of Field Marshal.
The game is played from a top-down perspective, though the characters are seen upright like in a side-scroller. The player traverses the levels by sneaking past, impersonating, and sometimes even killing Nazi soldiers. Castle Wolfenstein can be controlled with a joystick, paddles, or a keyboard.
Blood Omen 2
Blood Omen 2 chronologically bridges the stories of the original Blood Omen and Legacy of Kain: Soul Reaver, but it takes place in an alternate timeline created by the events of Soul Reaver 2. Centuries after Blood Omen, Kain is opposed by traitorous vampires and the minions of The Sarafan Lord, and sets out to continue his ascent to power.
While Crystal Dynamics' Soul Reaver team began to produce Soul Reaver 2, a secondary crew started work on Blood Omen 2 in 1999. They sought to create a more action-focused entry in contrast to the Soul Reaver games' emphasis on puzzle-solving. The final product was a commercial success, becoming a Sony's "Greatest Hits" title, but received average reception, with critics citing its lower production values and lack of innovation relative to the Soul Reaver games as flaws.
Enemy Zero
In E0, gameplay sequences alternate between interactive FMV and real time exploration, both from a first person perspective. The interactive FMV component uses gameplay identical to an earlier Warp game, D.
The real time component of E0 is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies. Additionally, every gun in the game must be charged up immediately before each shot, and charging a shot for too long will cause the charge to dissipate, after which the charging must start over. Since all available guns have very limited range, this makes timing crucial; beginning to charge the gun too late or too soon will allow the enemy to reach Laura, resulting in an immediate game over.
In Enemy Zero, reloading the gun and moving the character around are mechanics that have been made intentionally slow,[5] which stimulates players to avoid combat and direct contact with the alien enemies as much as possible. In the early segments of the game, avoiding detection is not only recommended; it is required, since the player has no means to defend themselves without a gun.
D (1995)
Development lasted about one year and was primarily done with Amiga 4000 computers to create the FMVs. It would be the first major release for the still-unknown Eno and WARP, and so Eno felt that if it were not successful he would quit from game development. He added scenes of violence and cannibalism to make the game more striking, however he believed the content would be too extreme for censors or publishers and feared the game would not be permitted for publishing. To ensure these scenes would not be censored, Eno submitted a "clean" version for publisher approval late, knowing they would require him to hand deliver the game to the manufacturer. On his way to the manufacturer, he switched the clean version with his master version containing the more disturbing content.
The game was a commercial and critical success in Japan, selling a million copies and receiving a special edition re-release. Critics in the West praised D's horror elements, story, graphics, and presentation. Reviewers of the 3DO version found it to be one of the best games on the platform. For the PlayStation release, Sony did not print enough copies to match pre-orders. Eno was very upset with this, and would later take revenge on Sony by releasing his later games exclusively on Sega platforms. D was followed by two sequels featuring the same "digital actress" named Laura although the stories are unrelated, Enemy Zero (1996) and D2 (1999). Modern retrospectives find D less appealing, but still commend it for its place in history as a unique blend of cinema and gaming and an early example of mature horror game design.
Castlevania II: Simon's Quest
Castlevania II: Simon's Quest is a platform-adventure video game produced by Konami.It was originally released for the Famicom Disk System in Japan in 1987 and for the Nintendo Entertainment System in North America in 1988. It is the second Castlevania title released for the NES, following the original Castlevania. Set sometime after the events of the first installment,[8] the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter. With Dracula's body split into five parts after his defeat, Simon must find and bring them to the ruins of his castle to seal and defeat him
The gameplay departs from the standard platforming genre of the first Castlevania for a game more similar to the nonlinear gameplay of Metroid, with several RPG elements such as a world map which the player is free to explore and revisit.Simon, controlled by the player, can talk with townspeople who will offer him clues or lies.He can also go to merchants who will sell items, either for fighting enemies or for traversing to unreachable areas. To pay for them, he must collect hearts, which are dropped by defeated enemies.In addition to the ordinary items in Simon's inventory, he can also purchase new whips in a few locations of the game. He begins with a standard Leather Whip, and can upgrade to stronger ones with each new purchase.Simon's Quest introduces an Experience Rating system, also found in role-playing games, which is increased by collecting hearts.After he finds a sufficient amount, his level and maximum health will increase with his Experience Rating.
The period of time in Simon's Quest cycles between daytime and nightfall, which has a prominent effect on the game and Simon's encounters. During the day, the enemies outside of towns in the game are weaker. At night time, they gain strength and inflict more damage to Simon's life points, though when defeated, they drop more hearts.The townspeople and merchants in their respective locations are no longer available to talk to during night time, and are replaced by zombies.
Despite the departure from the previous game, there are elements from it that have remained.This includes the Magic Weapons, which are secondary weapons to Simon's whip. Each of them have a different use.Like most games in the series, some of these require the usage of hearts. One of them returning from Castlevania is the Holy Water, a small glass which can disintegrate walls that conceal hidden items.Some Magic Weapons make their first appearance in Simon's Quest, such as the Diamond, which attacks enemies while bouncing off any surrounding walls.
The objective of the game is to travel to the five mansions to find the body parts of Dracula's corpse, and an item known as the Magic Cross.The body parts can be utilized to support Simon in the game. For example, Dracula's Rib can be used as a shield to block any projectile attacks fired from an enemy.Finding all of the required items will allow Simon to clear the blockade in front of Dracula's castle to fight the last boss.After the player defeats Dracula, there are three possible endings based on the time taken to complete the game.The best ending is achieved when the player beats the game in eight game days.
Castlevania (1986)
The game takes place in the year 1691 where players control Simon Belmont who is tasked with defeating the vampire Dracula. It was re-released for the Family Computer (FC) in cartridge format in 1993. It is the first game in Konami's Castlevania video game series; it was followed by two more NES games titled Castlevania II: Simon's Quest (released for the NES in 1988) and Castlevania III: Dracula's Curse (1989). A fourth game, retelling the events of the original, was released for the Super NES and titled Super Castlevania IV.
Castlevania was positively received and financially successful. It is considered an NES classic by PC World, while Nintendo Power and Game Informer ranked it in their best video games list (at 22 and 48 respectively). IGN ranked it 19 among their favourite NES games.
Castlevania puts players in control of Simon Belmont as he travels through Count Dracula's castle, which emerges every 100 years. Simon battles numerous bosses along his way, including Frankenstein's monster, Igor, a pair of Mummy Men, the Phantom Bat, Queen Medusa, the Grim Reaper, and Count Dracula himself. Simon encounters Dracula in his lair and defeats him. He escapes the castle as it crumbles apart and credits roll. The credits feature fake names in homage to classic horror film actors such as Bela Lugosi, Boris Karloff, Max Schreck, and Christopher Lee.