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Eye Of The Beholder I, II & III DOS CD ROM 1995 For Windows 10

 

Eye of the Beholder I, II & III DOS CD-ROM

DOS

1995


Eye of the Beholder DOS 1991

Westwood Associates

Eye of the Beholder II: The Legend of Darkmoon DOS 1991

Westwood Associates

Eye of the Beholder III: Assault on Myth Drannor DOS 1993

Strategic Simulations, Inc.

https://ouo.io/BqWAhh

Ultima Collection (USA)

 

The Ultima Collection CD contains the same game versions as the Ultima

I-VI series before (that is including the non-working Ultima II) plus

Airborne Ranger

 

Airborne Ranger is an action game developed and published by MicroProse for the Commodore 64 and ZX Spectrum in 1987 and the Amstrad CPC and IBM PC compatibles in 1988. Ports to the Amiga and Atari ST by Imagitec Design were released in 1989. A sole U.S. Army Ranger is sent to infiltrate the enemy territory to complete various objectives. The game was followed by Special Forces in 1991.

https://oke.io/QMWnO

Aftershock for Quake (USA)

 

Aftershock contains a handful of single-player and deathmatch levels that will have you scared out of your pants such as "Descent Into Horror," "Elevator of Pain," "The Adobe," "Decarlo," "Tower of Death," "Hell Hole," "Death Walk," "Darmack," "Glensheen," "The Surface," and more. Play updated Deathmatch modes that deliver a major impact. As well, there's a Quake level editor and a selection of hints & cheats for the original version. It has DOS and Windows 95 menu programs to launch your favorite levels. The Deluxe Edition has 50 exclusive levels.

1830: Railroads & Robber Barons (1995)


 1830: Railroads & Robber Barons is a multiplayer computer game adaptation of the Avalon Hill board game, 1830. With default settings, the game is a very strict implementation of the board game. Starting with a relatively small amount of seed capital, players purchase shares in eight different railroad companies; ownership of a majority of a company's shares makes a player its president, letting them dictate how the company lays track on a map of the northeastern US, builds stations, buys trains, and runs them on routes to generate revenue. The game ends when the players have collectively earned a certain amount of money ("breaking the bank") or when a player or computer opponent goes bankrupt, at which point a player wins by having the highest total of stock valuation plus cash on hand. As in the board game, tactics such as looting companies of their assets, using buy/sell patterns to manipulate the stock market, and dumping unprofitable companies on other shareholders are prominent aspects of play.

The game has many options to alter game play, both minor (such as modifying the way trains become obsolete, or providing variable instead of fixed dividends per share) and major (adding a ninth railroad). Some variants, such as allowing random game maps or an unlimited number of the different types of track segment, are unique to the computer version, as they would be difficult to impossible to realize with a physical game.

The game can be played by a single player against one to five computer opponents, or multiplayer with hot seat play. There is no built-in facility for play over network, but modern players have done so by running a hot seat multiplayer game in a virtual desktop. Solo mode has four levels of computer opponent difficulty; at higher levels, the computer opponents collude so as to try to have any one of them defeat the player rather than having each maximize its own position (behavior that would not usually arise in a game among human players).



Zombies Ate My Neighbors

Zombies Ate My Neighbors is a run and gun video game developed by LucasArts and published by Konami for the Super NES and Sega Mega Drive/Genesis consoles in 1993.

One or two players take control of protagonists, Zeke and Julie, in order to rescue the titular neighbors from monsters often seen in horror movies. Aiding them in this task are a variety of weapons and power-ups that can be used to battle the numerous enemies in each level. Various elements and aspects of horror movies are referenced in the game with some of its more violent content being censored in various territories such as Europe and Australia, where it is known only as Zombies.

While not a great commercial success, the game was well-received for its graphical style, humor, and deep gameplay. It spawned a sequel, Ghoul Patrol, released in 1994. Both games were re-released as part of Lucasfilm Classic Games: Zombies Ate My Neighbors and Ghoul Patrol for the Nintendo Switch, PlayStation 4, Xbox One and Windows in June 2021.

Full demo information and links at https://shrinklink.org/oxjDqUa32W

Zombies Ate My Neighbors trainer by Legend (Amiga)

Type: cracktro

Release Date: august 1993

https://shrinklink.org/jUzFz


 

Disney's: Emperor's New Groove (Spain) (PC)


The Emperor's New Groove, about a young, selfish Incan ruler named Kuzco, is based on the Disney movie of the same name. Kuzco's power-hungry adviser Yzma plots to kill him and claim the throne, but accidentally transforms Kuzco into a llama, instead. After being rescued by a good-hearted villager named Pacha, Kuzco begins a journey to locate a magic potion that'll turn him back into a human, so that he can reclaim his throne. Players will explore eight worlds during this quest, with gameplay mixing movie-like visuals, puzzles, fighting, platform-style action, and comic rapport.

https://shrinklink.org/IUIMj3vZ14C

Gato (1987)

GATO is a real-time submarine simulator first published in 1984 by Spectrum HoloByte for MS-DOS. It simulates combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II. GATO was later ported to the Apple IIe, Atari ST, and Macintosh. In 1987 Atari published a version on cartridge for the Atari 8-bit family, to coincide with the launch of the Atari XEGS.

The player is tasked with chasing Japanese shipping across a 20-sector map while returning for resupply as necessary from a submarine tender. The islands on the map are randomly generated and not based on real-world geography. Combat is conducted using a screen with a view through the periscope and at various gauges and indicators. The game has multiple difficulty levels, the highest of which requires the player to translate mission briefings which are transmitted only as audible Morse Code.

The MS-DOS and Apple IIe versions contain a boss key which replaces the game screen by a spreadsheet.

The timing of the game relied on the computer's CPU clock-speed, rather than the time-and-date clock, making it unplayable as 80286 CPU-based computers came onto the market.



In 1985, Computer Gaming World praised the game for being simultaneously easy to play and having deep, detailed strategy.1991 and 1993 surveys in the magazine of strategy and war games, however, gave it one and a half stars out of five, stating that "it was adequate in its time, but not exemplary in any regard".Compute! stated that "Gato promises realism, and it delivers ... [it] lives up to its claims".Jerry Pournelle wrote favorably of the game in BYTE, stating that he wished he could slow the game down but "I've certainly wasted enough time with it ... Recommended", and that he preferred the black-and-white Macintosh version to the color IBM PC version.

Marketed by Spectrum HoloByte, Gato had originally been developed by student programmers in Boulder, Colorado.

Gato sold well - being reported in Billboard magazine in June 1985 as coming in at number 6 of a national sample of retail sales and rack sales reports.

https://archive.org/details/atr_Gato_1987_Atari

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