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3x3 Eyes: Juuma Houkan (1995)
James Bond 007: Everything or Nothing (GBA/2003)
James Bond 007: Everything or Nothing is a third-person shooter video game, developed by Griptonite Games and published by Electronic Arts for the Game Boy Advance (GBA). As MI6 agent James Bond, the player must foil an ex-KGB agent who plans to use nanotechnology for world domination.
Everything or Nothing was released in November 2003, several months prior to the release of a home console version. It received "mixed or average" reviews according to Metacritic.
Vagrant Story
Vagrant Story (ベイグラントストーリー, Beiguranto Sutōrī) is an action role-playing game developed and published by Square (now Square Enix) for the PlayStation video game console. The game was released in 2000, and has been re-released through the PlayStation Network for the PlayStation 3, PlayStation Portable and PlayStation Vita consoles. Vagrant Story was primarily developed by the team responsible for Final Fantasy Tactics, with Yasumi Matsuno serving as producer, writer and director.
The game takes place in the kingdom of Valendia and the ruined city of Leá Monde. The story centers on Ashley Riot, an elite agent known as a Riskbreaker, who must travel to Leá Monde to investigate the link between a cult leader and a senior Valendian Parliament member, Duke Bardorba. In the prologue, Ashley is blamed for murdering the duke, and the game discloses the events that happen one week before the murder.
Vagrant Story is unique as a console action-adventure role-playing game in that it features no shops and no player interaction with other characters; instead, the game focuses on weapon creation and modification, as well as elements of puzzle-solving and strategy. The game received critical acclaim from gaming magazines and websites, with some calling it one of the greatest games ever made.
Terranigma
Terranigma[a] is a 1995 action role-playing game developed by Quintet for the Super Nintendo Entertainment System (SNES), with manga artist Kamui Fujiwara acting as the character designer. The game tells the story of the Earth's resurrection by the hands of a boy named Ark, and its progress from the evolution of life to the present day. The game is considered the third and final entry in an unofficial trilogy of action RPGs created by Quintet, also including Soul Blazer (1992) and Illusion of Gaia (1993).
Terranigma was published in Japan by Enix on October 20, 1995, and in Europe and Australia by Nintendo starting in December 1996; the game was not released in North America due to Enix having already closed its U.S. branch by the time localization had finished, and has not been re-released due to complicated issues relating to its rights. The game has been met with critical acclaim for its presentation, gameplay, and story, although it has been criticized for its difficulty.
Resident Evil : Survivor (2000)
Resident Evil Survivor is a first-person light gun shooter video game developed by Tose and published by Capcom. It was released on the PlayStation in Japan on January 27, 2000, in Europe on March 31, 2000, and in North America on August 30, 2000. It is a spin-off of the Resident Evil video game series. It is also the first first-person perspective Resident Evil game predating Resident Evil 7: Biohazard by seventeen years. A Microsoft Windows version was released only in China and Taiwan on September 7, 2002.
As the first release of the Gun Survivor series, this game was a major difference from the main Resident Evil series, substituting the third-person perspective of the previous games to a first-person view. The Japanese and European versions of the game were compatible with Namco's GunCon/G-Con 45 light gun, making it one of the first off-rail light gun games, whereas lightgun compatibility was removed from the North American releaseIt was followed by Resident Evil Survivor 2 – Code: Veronica.
Castlevania: Symphony of the Night (1997)
Castlevania: Symphony of the Night is an action role-playing game developed and published by Konami for the PlayStation and Sega Saturn.It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to Castlevania: Rondo of Blood, taking place four years later. It features Dracula's dhampir son Alucard (returning from Castlevania III: Dracula's Curse) as the protagonist, rising from his slumber to explore Dracula's castle which resurfaced after Richter Belmont vanished.Its design marks a break from previous entries in the series, re-introducing the exploration, nonlinear level design, and role-playing elements first experimented with in Castlevania II: Simon's Quest.
Symphony of the Night initially sold poorly. However, it gradually gained sales through word-of-mouth and became a sleeper hit, developing a cult following and selling over 700,000 units in the United States and Japan. The game garnered widespread acclaim, often cited by critics as one of the best video games of all time, praising its gameplay innovations, atmosphere, visuals and soundtrack. It is also considered a pioneer of the Metroidvania genre, inspiring numerous exploration-based action-adventure games. Symphony of the Night would have a lasting impact on the Castlevania series, with numerous subsequent mainline entries adopting its gameplay model.
After the War (video game)
After The War is a side-scrolling beat 'em up video game published in 1989 by Dinamic Software, in which the player must navigate through a hostile post-apocalyptic city. Although the name of the city is not mentioned in the game itself, both official promotional and unreleased artwork by Luis Royo and Alfonso Azpiri suggest that it is a post-nuclear version of New York City.
Karateka (1984)
Karateka is a 1984 martial arts action game by Jordan Mechner and is his first published game, created for the Apple II while attending Yale University. The game was published in North America by Broderbund and in Europe by Ariolasoft. Along with Karate Champ and Yie-Ar Kung Fu (both also released in 1984), Karateka is one of the earliest martial arts fighting games. It was inspired by Japanese culture (Ukiyo-e art, Akira Kurosawa films, and manga comics) and by early Disney animated films and silent pictures.
The player controls an unnamed protagonist attempting to rescue his love interest, Princess Mariko, from Akuma's castle fortress. The character walks and runs from left to right through a linear, side-scrolling level, dealing with attackers and obstacles, while moving deeper into the fortress. Each encounter with an enemy is one-on-one, as in a fighting game. Cinematic cuts show Mariko's situation and Akuma's actions prior to the player reaching them.
Karateka was ported to the Amstrad CPC, Atari 8-bit family, Atari 7800, Atari ST, Commodore 64, MS-DOS, Nintendo Entertainment System, ZX Spectrum, MSX, and Game Boy. Mechner led a 2012 remake, released in 2012 for the Xbox 360, Microsoft Windows, PlayStation 3, and iOS.
Sword of Vermilion
Sword of Vermilion is an action role-playing game developed and published by Sega for the Mega Drive console in 1989.[2] It was released in 1990 in North America and 1991 in Europe. It was the first console exclusive game designed by the Sega AM2 studio. The game is part of the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable, and was available on the Wii's Virtual Console. In 2021, it was added to the Nintendo Switch Online + Expansion Pack.
Sword of Vermilion is about the son of Erik, king of Excalabria, who takes on a quest of revenge to defeat Tsarkon and free the world of Vermilion from evil.
King Erik V and King Tsarkon were close friends who sought the 8 rings of good and evil to bring peace and balance to the realm. However, the rings of evil changed King Tsarkon and he led his army from Cartahena to invade Excalabria. The defenders were overwhelmed and the castle of King Erik V collapsed. Erik V summoned his bravest, strongest and most faithful warrior, Blade, to entrust him his infant son with an ancient family heirloom, the Ring of Wisdom. King Erik ordered
Doom (PSX)(PC-Port)
Ancient Evil (1998)
Quake
Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. The overall atmosphere is dark and gritty, with many stone textures and a rusty, capitalized font. Quake takes heavy inspiration from gothic fiction and the works of H. P. Lovecraft.
The successor to id Software's Doom series, Quake built upon the technology and gameplay of its predecessor. Unlike the Doom engine before it, the Quake engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL. After Doom helped popularize multiplayer deathmatches, Quake added various multiplayer options. Online multiplayer became increasingly common, with the QuakeWorld update and software such as QuakeSpy making the process of finding and playing against others on the Internet easier and more reliable. Quake featured music composed by Trent Reznor and his band Nine Inch Nails.
Despite receiving critical acclaim, Quake's development was controversial in the history of id Software. Due to creative differences and a lack of leadership, the majority of the team left the company after the game's release, including co-founder John Romero. A remastered version of Quake was developed by Nightdive Studios and published by Bethesda Softworks and was released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One consoles in August 2021, including the original game's extended content and two episodes developed by MachineGames. The PlayStation 5 and Xbox Series X/S versions were released in October 2021.
Tomb Raider Ultimate Edition (Bonus Discs)
Four discs from the Tomb Raider Ultimate Edition collection, released in Poland by Cenega in 2003. The contents of the discs come from uploads by tomb-raider-merchandise on Tumblr. I've unzipped the files on discs 3 and 4, and organized some of the levels on disc 2 into folders.
Discs 1 and 2 contain custom levels made with Tomb Raider Level Editor, all of which seem to be available on trle.net. Disc 3 contains TR1 and 2 Gold, the Times exclusive level, a TR4 demo, and wallpapers. Disc 4 contains icons, animated cursors, music clips, patches, tools (like save editors), videos, TR4 screensavers, and Winamp/WMP skins. The Word doc contains a complete list of the discs' contents.
The Matrix: Path of Neo
The Matrix: Path of Neo is a 2005 action-adventure video game developed by Shiny Entertainment and published by Atari. The game was written and co-directed by the Wachowskis, who wrote and directed the first three The Matrix films and the 2003 video game Enter the Matrix, also developed by Shiny Entertainment. Players control the character Neo, participating in scenes from the films.
The game received mixed reviews from critics.
Cobra (1986)
Cobra (1986)
Cobra is a 1986 platform game based on the film of the same name. It was developed and published by Ocean Software, and was released in Europe for Amstrad CPC, Commodore 64 (C64), and ZX Spectrum. By 1990, it received a budget re-release.Cobra is a side-scrolling platform game based on the film of the same name.The player controls Cobra, a cop who must rescue a model, Ingrid, from a villain known as the Night Slasher. The player must avoid various enemies throughout the game, including members of Night Slasher's gang, and people with bazookas. Cobra is initially unarmed and only has a headbutt as a defense. Weapons such as knives, pistols, and laser-sighted machine guns can be found inside hamburgers which are laying around in each level. The player can also duck to avoid attacks, and must jump over incoming prams. Gameplay takes place across three levels: a city, a rural area, and a factory. The player ultimately faces off against the Night Slasher in the factory.
Commando (1985)
Castle Wolfenstein (1981)
Castle Wolfenstein is a stealth-based action-adventure shooter game set in World War II. The game's main objective is to traverse the levels of the castle to find the secret war plans and escape alive. Progressively higher military ranks are earned upon each successful escape with the war plans, and the game becomes correspondingly more difficult as each higher rank is achieved. There are eight ranks, beginning with Private and culminating at the rank of Field Marshal.
The game is played from a top-down perspective, though the characters are seen upright like in a side-scroller. The player traverses the levels by sneaking past, impersonating, and sometimes even killing Nazi soldiers. Castle Wolfenstein can be controlled with a joystick, paddles, or a keyboard.
Cadash
The game setting is a medieval fantasy world similar to that of the high fantasy seen in The Lord of the Rings. The demons and abominations of nature who reside in the underground kingdom of Cadash have not forgotten that, thousands of years previously, they once shared the light with humans. Then one rose among them who was especially powerful, a demonic wizard born of a human woman – the Balrog (Baarogue or Baalogue in the arcade version, and Barlog in the TurboGrafx version). The Balrog promised his followers they could, in time, emerge from their subterranean prison and rule the world of men, taking revenge on humans for their prior defeat in battle and subsequent exile, if the Balrog could mingle his blood with that of a human king. The Balrog and his demonic armies gathered in force over the centuries, and are now powerful enough to emerge to the surface and make war with the unprepared human kingdoms which had not known war for millennia, all of which quickly fall to the Balrog. The human world is almost entirely laid to waste by the Balrog. However, this was not enough for the Balrog, whose prize is the mightiest of all human kingdoms, the Kingdom of Dirzir. One night, the beautiful Princess Salassa is kidnapped by the Balrog from the Keep of Deerzar, the capital city of Dirzir, and taken underground to the dreaded Castle Cadash. There the Balrog plans to initiate the ritual which would magically bind himself to the human princess, becoming all-powerful and invincible. Dilsarl, the distraught and helpless elderly King of Dirzir, has vowed to give his entire kingdom to the one who would rescue his beloved only daughter, and many brave heroes have disappeared into the depths of Cadash on this quest.
Cadash is an early example of what would become a fairly common trend in Japanese-made arcade games of the early 1990s: the "platform-RPG". Cadash borrows many principles of Zelda II: The Adventure of Link's gameplay, combining side-scrolling platform action with an RPG system of statistics, levels, money and magic.
Four characters can play at once in the arcade version, and up to two players may select from four different characters in the console versions: fighter, mage, priestess, and ninja, each with different attacks, statistics and skills. Players then proceed through each level, killing monsters and bosses, collecting keys to unlock doors and collecting gold and experience. Gold is also taken from slain foes and treasure chests. Villages sell items, weapons, armor and (in the console versions) extra lives, with each village encountered providing better equipment. Some villagers and benevolent creatures will also provide information. The arcade version has a limited game time, which can be extended by buying progressively more expensive hourglasses at shops, or by picking up rare bonuses. In shops, and in hidden places, are medicinal herbs which restore 10 HP if brought to zero, and antidotes which cure poison inflicted by specific foes. There are also two elixirs in the game that act like medicinal herbs, except that they restore all HP.
There are five stages in the game. Stages one, two and four consist of two worlds, above and below ground. Stage three consists of three worlds. Stage five is set entirely within Castle Cadash. The environments differ significantly, from pleasant meadows to caves, and from forests to underwater environments. Some foes encountered in these levels are derived from common mythology while others are completely made up for the game.
In both the arcade and the TurboGrafx-16 versions, there are four playable characters. However, the Sega Mega Drive/Genesis version only has the fighter and mage as playable characters, as the priestess and ninja characters are missing. In all versions of the game the characters vary significantly in terms of power and abilities.
The arcade version supports a four-players "link" mode using two Cadash cabinets, with some limitations, such as each player having to pick a different character, and characters playing on the same machine being forced to keep up with each other, unable to venture "off screen". Two-player mode is available in the console versions. The characters are:
Fighter: identified as "Toru" in some game manuals, the otherwise unnamed fighter is a Conan the Barbarian-style warrior who lives by his muscle and his sword. The fighter has powerful melee attacks, the highest defense and the highest agility in the game when using a particular weapon. However, compared to the other characters, he is unable to use any magic spells. Being a close range fighter, he is initially disadvantaged against ranged attacks and flying enemies due to the short reach of his weapons. To combat ranged attacks, the fighter can purchase and wield a shield to block most enemy projectiles, including dragons' fire. The fighter's quick movement and attack speed, especially with his end game weapons, allows him to make short work of most enemies and bosses once he closes the distance.
Mage: the silver-haired, bearded and green-robed, unnamed mage, with a slightly hunched back, is the court wizard of Dirzir and chief advisor to the king. The mage draws on the wisdom and magic of the ancients who were able to banish the demons to Cadash in the distant past, and can also rely on his magic staff when his magic reserves need to replenish themselves. He has the most powerful offensive capability in the game through his spells, but is also physically the weakest and slowest character. Among all the characters, the mage requires the lowest amount of experience to gain levels, being able to reach the maximum level as early as the halfway point of the game. As the mage gains levels he learns new and more powerful spells, calling upon the elements and the very forces of nature to assist him; after obtaining the Wizard Staff, he is able recover 1 mana point per second and cast spells at half the original mana cost. However, his spells do not work on certain creatures, including the undead, forcing him to evade them or fight with his limited melee capability. The mage's devastating spells allow him to be a powerful boss killer; he is the only character who is able to take down the final boss easy and fast.
Priestess: the young warrior-priestess is the most appropriate character for beginners, who have yet to learn the game's differences and enemy arrangement, thanks to her defensive spells which allow her to heal and negate damage. Offensively, she is competent against normal enemies due to the long reach and penetration of her final weapon. However, her weapons are the slowest among all the characters in both attack and recovery, making her the weakest boss killer in the game. Defensively, she is able to cast a highly useful protection spell that absorbs 32 damage and removes the knockback from getting hit. The priestess also has the ability to add more playing time in the arcade version of Cadash (30 seconds in the Japanese version, and 60 seconds in all other versions). In the Japanese version of Cadash, the priestess is a much less effective character overall: she is the least suitable character to bypass the second level and fight stone golems for lucrative experience (which is a well-known and critical strategy when playing optimally) since she cannot compensate for her weakness at that point in the game with the much cheaper medicinal herbs sold in the overseas versions, and she cannot exploit staying at inns to increase the playing time due to the exorbitant inn prices in the Japanese version.
Ninja: the mysterious ninja is a master of ranged combat who has excellent agility, the highest natural defense, and exclusively uses concealed projectiles (shurikens and throwing knives) to attack with. He is the only true long range character in the game, being able to kill enemies as soon as they appear on screen. The priestess eventually gains a weapon that travels a long distance, but the ninja outclasses her in terms of attack recovery, projectile speed, and raw damage. The ninja's attack takes the fewest frames to come out compared to the other characters; he is unparalleled when it comes to taking down normal enemies, and is also a very efficient boss killer. When wielding certain weapons, he has some special abilities such as spreading fire and being able to penetrate enemies and walls with projectiles. The ninja's sole disadvantage is that he has the highest experience requirements to gain levels, and so it may take longer to progress the character, but this is largely overcome by the fact that he gains the most status points per level and his ability to dispose of enemies, and hence gain experience, is the quickest among the four characters.
In the early 1990s, Cadash was ported to the TurboGrafx-16 (in 1991) and the Sega Genesis/Mega Drive (1992). Both home console versions of Cadash eliminated the time limit that existed in the original arcade version.
The Turbo Grafx 16 (PC-engine) version of Cadash, which was translated into English by Working Designs, implemented many changes to the original game, including agility, defense, spell costs and damage, to better balance the characters. Formerly challenging characters such as the fighter and mage were greatly enhanced to rival and even surpass the priestess. To accommodate the differences in hardware power, the levels were divided into large rooms and halls connected by doors and corridors, whereas the arcade game used large, seamless levels. The PC-engine version features colorful, new designs and graphics that are a sharp contrast from the darker shades used in the arcade and Genesis versions. The PC-engine version does not allow any continuing in one-player mode, although dead allies could be revived at inns in two-player mode.
The Genesis port excluded two of the four playable classes, keeping only the fighter and mage. The port was not entirely accurate although the graphics were similar, albeit with a much darker palette. The giant kelp boss was removed entirely from this version. The healing value of herbs, damage from enemies, enemy AI and many more aspects of the game were altered. This is the only version of Cadash where the player can buy elixirs, which serve as extra lives, in item shops.
The Japanese and US versions of the original arcade game are much more difficult than the other versions. The most noticeable changes are that the player can only carry half as many herbs and antidotes, and herbs are considerably more expensive to buy. The price of sleeping at an inn increases from 50 to 200 to 1000 to 6000 to 30000 gold with each subsequent stay, while in the overseas versions the maximum price for staying at an inn remains at 5,000 gold. The hidden Dragon Amulet only rewards 10,000 gold, as opposed to the maximum amount of 65,535 in the other versions. As for differences in character gameplay, the priestess's Recover Time spell adds only 30 seconds to the game's timer, as opposed to a full minute in the other versions. Finally, bosses have much more health in the Japanese and US versions of Cadash, which is easily apparent by comparing the number of attacks (such as the Mage's Explosion spell) required to defeat the bosses.
Aliens versus Predator (1999)
Like the 1994 Alien vs Predator game for the Atari Jaguar, Aliens versus Predator offers three separate campaigns, each playable as a separate species: Alien, Predator, or human Colonial Marine.[2] Each player character has different objectives, abilities, and weapons. The single-player campaign presents the player with a conventional series of levels to progress through that are designed around the abilities of each character.
As the Colonial Marine the player uses a number of weapons to combat Aliens and Predators. The marine wears armor for protection and uses an image intensifier and flares to improve visibility in dark areas.
Blood Omen 2
Blood Omen 2 chronologically bridges the stories of the original Blood Omen and Legacy of Kain: Soul Reaver, but it takes place in an alternate timeline created by the events of Soul Reaver 2. Centuries after Blood Omen, Kain is opposed by traitorous vampires and the minions of The Sarafan Lord, and sets out to continue his ascent to power.
While Crystal Dynamics' Soul Reaver team began to produce Soul Reaver 2, a secondary crew started work on Blood Omen 2 in 1999. They sought to create a more action-focused entry in contrast to the Soul Reaver games' emphasis on puzzle-solving. The final product was a commercial success, becoming a Sony's "Greatest Hits" title, but received average reception, with critics citing its lower production values and lack of innovation relative to the Soul Reaver games as flaws.