Sonic CD
at
September 13, 2018
Sonic the Hedgehog CD,[a] commonly called Sonic CD, is a 1993 side-scrolling platform game published by Sega for the Sega CD. The story follows Sonic the Hedgehog as he attempts to save an extraterrestrial body, Little Planet, from Doctor Robotnik. As a Sonic the Hedgehog series platformer, Sonic runs and jumps through several themed levels while collecting rings and defeating robots. Sonic CD is distinguished from other Sonic games by its time travel feature, a key aspect to the story and gameplay. By traveling through time, players can access different versions of stages featuring alternate layouts, music, and graphics based on the time period.
The Sega CD's flagship game, Sonic CD was conceived as an enhanced port of Sonic the Hedgehog 2, but was reworked after lackluster sales of Sonic 2 in Japan. It was developed by Sonic Team—the team directed by Sonic designer Naoto Ohshima—and was designed to show off the technical capabilities of the Sega CD system. The game features the debuts of Amy Rose and Metal Sonic, and includes animated cutscenes produced by Toei Animation. Two soundtracks were composed for the game: the original score was composed by Naofumi Hataya and Masafumi Ogata, while the North American score was composed by members of the Sega Technical Institute.
Sonic CD is often called one of the best games in the Sonic series and the platform game genre. Reviewers praised its exceptional size and the time travel feature, which they felt added depth. The music was also praised, though some believed the game did not use the Sega CD's capabilities to its fullest. It sold over 1.5 million copies, making it the Sega CD's bestseller. The game was ported to Windows as part of the Sega PC brand in 1996, and to PlayStation 2 and GameCube as part of Sonic Gems Collection in 2005. A remastered version, developed by Christian Whitehead using the Retro Engine, was released for various platforms and mobile devices in 2011.
Sonic CD is a side-scrolling platform game similar to the original Sonic the Hedgehog. Players control Sonic the Hedgehog as he ventures to stop his nemesis Doctor Robotnik from obtaining the magical Time Stones and conquering Little Planet.Like previous games, Sonic can destroy enemies and objects (such as certain walls and television monitors containing power-ups by rolling into a ball, and collects rings as a form of health. Sonic can also perform a "spin dash" and a "peel-out" that increase his speed.The game is split into seven levels called rounds; each round is split into three zones, the third of which culminates in a boss fight with Robotnik. Players start with three lives, which are lost when they suffer any type of damage without rings in their possession; losing all lives results in a game over.
Sonic CD is differentiated from other Sonic games by its time travel feature, which allows players to access different versions of stages set in the past, present and future.Sonic starts the first two zones in the present, and can travel through time by hitting signs labelled "past" or "future" and maintaining speed for several seconds.By default, future stages depict neglect and decay after Robotnik has conquered Little Planet.Players are encouraged to convert each zone into a "good future", with bright colors, no enemies, and few obstacles.To achieve a good future in each zone, players must travel to the past—a primitive, overgrown landscape—and destroy a hidden transporter where enemy robots spawn.The third zone is always set in the future, its timeline dependent upon whether the player destroyed both transporters.
By finishing a level with more than 50 rings, Sonic can access a special stage, in which he must destroy six UFOs in a pseudo-3D environment within a time limit.Time is reduced swiftly if the player runs through water, though a special UFO which appears when time is running out grants extra time if destroyed. If the player destroys all the UFOs before the time runs out, they earn a Time Stone.Collecting all seven Time Stones, or achieving a "good future" in every zone, unlocks the best possible ending.The game also features a time attack mode, where players can replay completed levels in the fastest time possible; a "D.A. Garden", where players can listen to the music of completed zones; and a "Visual Mode", where players can view the opening and closing animations.
https://archive.org/details/SonicCDPCUSA
https://archive.org/details/SonicCDWin95
https://archive.org/details/SonicCDSega1996
The Sega CD's flagship game, Sonic CD was conceived as an enhanced port of Sonic the Hedgehog 2, but was reworked after lackluster sales of Sonic 2 in Japan. It was developed by Sonic Team—the team directed by Sonic designer Naoto Ohshima—and was designed to show off the technical capabilities of the Sega CD system. The game features the debuts of Amy Rose and Metal Sonic, and includes animated cutscenes produced by Toei Animation. Two soundtracks were composed for the game: the original score was composed by Naofumi Hataya and Masafumi Ogata, while the North American score was composed by members of the Sega Technical Institute.
Sonic CD is often called one of the best games in the Sonic series and the platform game genre. Reviewers praised its exceptional size and the time travel feature, which they felt added depth. The music was also praised, though some believed the game did not use the Sega CD's capabilities to its fullest. It sold over 1.5 million copies, making it the Sega CD's bestseller. The game was ported to Windows as part of the Sega PC brand in 1996, and to PlayStation 2 and GameCube as part of Sonic Gems Collection in 2005. A remastered version, developed by Christian Whitehead using the Retro Engine, was released for various platforms and mobile devices in 2011.
Sonic CD is a side-scrolling platform game similar to the original Sonic the Hedgehog. Players control Sonic the Hedgehog as he ventures to stop his nemesis Doctor Robotnik from obtaining the magical Time Stones and conquering Little Planet.Like previous games, Sonic can destroy enemies and objects (such as certain walls and television monitors containing power-ups by rolling into a ball, and collects rings as a form of health. Sonic can also perform a "spin dash" and a "peel-out" that increase his speed.The game is split into seven levels called rounds; each round is split into three zones, the third of which culminates in a boss fight with Robotnik. Players start with three lives, which are lost when they suffer any type of damage without rings in their possession; losing all lives results in a game over.
Sonic CD is differentiated from other Sonic games by its time travel feature, which allows players to access different versions of stages set in the past, present and future.Sonic starts the first two zones in the present, and can travel through time by hitting signs labelled "past" or "future" and maintaining speed for several seconds.By default, future stages depict neglect and decay after Robotnik has conquered Little Planet.Players are encouraged to convert each zone into a "good future", with bright colors, no enemies, and few obstacles.To achieve a good future in each zone, players must travel to the past—a primitive, overgrown landscape—and destroy a hidden transporter where enemy robots spawn.The third zone is always set in the future, its timeline dependent upon whether the player destroyed both transporters.
By finishing a level with more than 50 rings, Sonic can access a special stage, in which he must destroy six UFOs in a pseudo-3D environment within a time limit.Time is reduced swiftly if the player runs through water, though a special UFO which appears when time is running out grants extra time if destroyed. If the player destroys all the UFOs before the time runs out, they earn a Time Stone.Collecting all seven Time Stones, or achieving a "good future" in every zone, unlocks the best possible ending.The game also features a time attack mode, where players can replay completed levels in the fastest time possible; a "D.A. Garden", where players can listen to the music of completed zones; and a "Visual Mode", where players can view the opening and closing animations.
https://archive.org/details/SonicCDPCUSA
https://archive.org/details/SonicCDWin95
https://archive.org/details/SonicCDSega1996
0 comments:
Post a Comment