Sherlock Holmes: Consulting Detective
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March 28, 2018
Sherlock Holmes: Consulting Detective is a full motion video video game based on a tabletop game-gamebook hybrid which had the same name. It was originally developed by ICOM Simulations for the FM Towns computer and later ported to DOS, Apple Macintosh, Commodore CDTV, TurboGrafx-CD, Sega CD and Tandy Video Information System with all versions being distributed on CD-ROM. The game was re-released as a DVD for use with a standard DVD player and television in 1999. A high resolution and re-mastered version of the game for iPad, Microsoft Windows, and OS X was released on September 18, 2012
The game uses live actors and sets as the player controls Sherlock Holmes and his longtime partner Dr. Watson, trying to solve three separate crimes by visiting various locations, listening to the dialogue, reading the included mock London newspapers, and, when the player gets enough evidence, answering the judge's questions.
At the beginning of each case a full motion video clip depicts Holmes and Watson meeting a client and learning a few background clues about the case. Then the player must visit a particular location or person, read the London newspapers for clues or ask one of the young Baker Street Irregulars to investigate. The object of each case is to gather enough clues in the shortest time possible, then go before a judge who will then ask the player to answer the important questions about the case. If the player is successful, a full motion video clip will take the player back to Holmes' and Watson's study where they will review the events that transpired, and Dr. Watson will inform the player of his or her score, based on the length of time it took to solve the case.
The game uses live actors and sets as the player controls Sherlock Holmes and his longtime partner Dr. Watson, trying to solve three separate crimes by visiting various locations, listening to the dialogue, reading the included mock London newspapers, and, when the player gets enough evidence, answering the judge's questions.
At the beginning of each case a full motion video clip depicts Holmes and Watson meeting a client and learning a few background clues about the case. Then the player must visit a particular location or person, read the London newspapers for clues or ask one of the young Baker Street Irregulars to investigate. The object of each case is to gather enough clues in the shortest time possible, then go before a judge who will then ask the player to answer the important questions about the case. If the player is successful, a full motion video clip will take the player back to Holmes' and Watson's study where they will review the events that transpired, and Dr. Watson will inform the player of his or her score, based on the length of time it took to solve the case.
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