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Bishoujo Senshi Sailor Moon
Bishoujo Senshi Sailor Moon (美少女戦士セーラームーン) is a beat 'em up arcade game based on the Sailor Moon anime and manga series for the Sega Mega Drive, developed by Arc System Works and TNS, and published by Ma-Ba. It was originally released in 1993 by Angel for the Super Famicom.
The game was released during the series' third metaseries ("Sailor Moon S"), which in a year later, the Sailor Moon series would reach North America. At the same time, the Sailor Moon series was already popular in France and Spain, these countries actually receiving a PAL localization of the original SNES version in November 1994. But despite all the aforementioned, only a Japanese version exists of the Mega Drive version with only Japanese text.
Golden Axe III
Golden Axe III is a game in the Golden Axe series.
Golden Axe III (ゴールデンアックスIII) is the fourth published game in the Golden Axe series, having been released in 1993 a few weeks after Golden Axe: The Revenge of Death Adder (though the story most likely takes place beforehand), and is the third Golden Axe game on the Mega Drive.
The game received largely negative reviews, and was seen by many as a decline in the franchise.
Shadow Dancer: The Secret of Shinobi (1990)
Shadow Dancer, fully titled Shadow Dancer: The Secret of Shinobi, was released on December 1, 1990 in Japan, with subsequent releases in North America and Europe. The Mega Drive version was rereleased as Virtual Console game for the Wii and is included in the Sega Genesis Collection for PlayStation 2 and PlayStation Portable.
The main character's identity, originally a nameless ninja in the coin-op game, differs between the supplement materials of the Mega Drive version. In the Japanese version, the ninja was given the name Hayate, who is identified as the biological son of Joe Musashi from the original Shinobi, whereas in the English localization the ninja is actually Joe Musashi himself. The companion dog is named Yamato in both versions. According to the back-story of both versions, the main character sought to avenge the death of a man named Kato, who was Hayate's mentor in the Japanese version and Musashi's student in the English version.
While the basic gameplay remained basically unchanged from the original coin-op game, the Mega Drive features all new stages and bosses, and a slightly different objective: instead of looking for time bombs, the player must now rescue hostages scattered around each stage. The bonus rounds were also changed from a first-person minigame to one in which the player must shoot down ninjas below them while skydiving from a building.
ESWAT: City Under Siege (1990)
ESWAT: City Under Siege, or simply E-SWAT, is a game released in 1990 for the Mega Drive. The game is known for its gameplay, but has been deemed "repetitive."
Interestingly, the game was based on an already existing arcade game. Backbone Entertainment also pitched an idea for another game, but it was scrapped.
Space Harrier
Space Harrier (スペースハリアー Supēsu Hariā) is a third-person rail shooter game developed by Studio 128 and manufactured by Sega for the arcades in 1985. Designed by Yu Suzuki, the game was critically praised for its innovative 16-bit graphics and gameplay thanks to Super Scaler technology and a hydraulic motion simulator cabinet, thus spawning several sequels: Space Harrier 3-D (1988), Space Harrier II (1988) and the spin-off Planet Harriers. It was also ported for several consoles, including the Sega Master System, Sega Game Gear and Sega 32X, and as part of other games like Shenmue, Yakuza 0, Judgment and three Sega Ages games.
Golden Axe II
Streets of Rage 3 (1994)
Streets of Rgae 2 (1992)
Streets of Rage (1991)
Streets of Rage (known as "Bare Knuckle" in Japan) is a side-scrolling beat-em'-up game that came out for the Sega Genesis on July 17, 1991. This game was the first instalment of the Streets of Rage series. This game has also been converted to the Game Gear, Sega CD and Sega Master System. It was also ported to Wii's Virtual Console in 2007 for America and Europe and was also a part of the compilation for Xbox 360 and PlayStation 3 called Sonic's Ultimate Genesis collection.
Alien Storm (Mega Drive)
The Adventures of Batman & Robin (Mega Drive)
The Adventures of Batman & Robin is a Sega Mega Drive action game developed by Clockwork Tortoise and published by Sega. Based on the 1992 American television series Batman: The Animated Series (after its 1994 rename to The Adventures of Batman & Robin), it was first released in the United States and Europe in June 1995, and was brought to Australia and Brazil later that year. It is unrelated to the identically-named Sega Game Gear and Sega Mega-CD games.
Released relatively late in the lifecycle of the Sega Mega Drive, the game is most notable for its extensive use of advanced graphical effects, and its dark, industrial soundtrack composed by Jesper Kyd.
Sonic Classic Collection
Sonic Classic Collection is a 2010 video game compilation developed by Creative Assembly and published by Sega exclusively for the Nintendo DS. It contains the four main Sonic the Hedgehog platform games originally released for the Sega Genesis: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic & Knuckles. Upon release, Sonic Classic Collection received mixed reviews.
Comix Zone
Comix Zone (コミックスゾーン|Komikkusu Zōn) is a 2D action game released in 1995. The game's most remarkable feature is that it is set within the "panels" of a comic book. Each level consists of two "pages" and secrets are discovered by shredding the "paper" and revealing items. The dialogue is rendered within talk bubbles with the typical comic font. Sprites and backgrounds possess the bright colors and dynamic drawing style favored by superhero comics.
Comix Zone was widely criticized for being released too late and for being too hard and short, but it was positively received, and praised for its great game-play, graphics, and soundtrack. It became a great success due to its game-play, and is released on many collections and consoles since. It is also one of the rarer Japanese Mega Drive games. The music was composed by Howard Drossin, a known video game and film composer.
Joe_Pencil_(Comix_Zone)_-_MD_Gen_-_STI_early_concept_demo
Joe Pencil (Comix Zone) - MD Gen - STI early concept demo
Concept demo of Sega Technical Institute's "Joe Pencil trapped in the Comix Zone" project, provided by Peter Morawiec.
The game was originally from a concept video animated by Peter Morawiec titled "Joe Pencil Trapped In The Comix Zone". The video was made in 1992, displaying the animation of how the gameplay and the comic book elements would blend in.
Golden Axe: The Duel (Saturn)
Golden Axe: The Duel (ゴールデンアックス・ザ・デュエル) is a fighting game first released as a coin-operated arcade (Sega ST-V) game in Japan in 1994. It was later ported to the Sega Saturn system, first to Japan in September 1995, then to North America in June 1996. It was the third arcade game in the Golden Axe series.
80 years after Golden Axe: The Revenge of Death Adder, the people had forgotten the tragic events of the past and had rebuilt their lives.
However, now the terror begins once again. The legendary Golden Axe was rediscovered, and its power appears to have grown over the years. Now, numerous fighters from across the land are attempting to obtain this artifact, which is said to be able to grant its owner anything his heart desires.
The game received mostly mixed reviews from critics, many of whom complained about the lack of originality and convoluted special moves. Sega Saturn Magazine gave it 85%, but Electronic Gaming Monthly gave it 6.125/10, while Maximum scored it 3/5.
After dueling the other characters, the player must face a physical representation of the Golden Axe's powers: a giant, golden-armored warrior. It is believed to be the spirit of a sacred god dwelling inside the artifact.
Vectorman 2
Vectorman 2 is a 2D action platformer developed by BlueSky Software and published by Sega. Released just a year after the original Vectorman, the game retains the game's core gameplay while expanding its mechanics. While multiple sequels were planned or proposed, no further entries in the series have surfaced to date.
The gameplay is similar to the first Vectorman game.The game plays as a 2D action platformer.The player maneuvers the main character, Vectorman through levels by running and jumping, and attacking enemies primarily through shooting projectile attacks.The game consists of 22 levels; more than the original game's 16, but levels in the game are generally shorter and smaller than ones found in the original.Like the original, Vectorman has a simple shooting mechanism by default that shoots in a straight line, but weapon upgrades that change and increase damage are collectable through levels.Vectorman may again morph into different forms with different abilities too, now done by defeating enemies; defeating a scorpion enemy will morph Vectorman into a scorpion and allows him to walk on particularly hot surfaces without taking damage, while defeating a rhinoceros beetle give Vectorman a large horned head he can ram into enemies.[2][6] The game retains the same health system; a life bar made of orbs monitors Vectorman's health; taking damage lowers the number of orbs, while collecting "health orbs" restore it.If all health is lost before Vectorman can be directed to the end of a level, a life is lost and progress through the level is reset, causing the player to start over. Adjustable difficulties may be selected by the player as well.
Burning Force
Burning Force[a] is a 1989 third-person shooter arcade game developed and published by Namco in Japan. A home conversion for the Sega Genesis was released worldwide a year later. The player assumes control of the 21-year-old space cadet Hiromi Tengenji, a pilot training to become a member of the Space Force, who must complete each level by shooting down enemies with her airbike and avoiding projectiles. Gameplay is similar to Space Harrier, featuring a fixed camera position behind the player and having similar mechanics. It runs on the Namco System 2 arcade hardware.
In Burning Force, the player controls a 21-year-old space cadet named Hiromi Tengenji (天現寺ひろみ, Tengenji Hiromi), who as part of her final training, must battle high-tech enemies through six worlds of four areas on a futuristic airbike named "Sign Duck". The gameplay is similar to that of Sega's Space Harrier, but the worlds are divided into four areas and there is no vertical mobility making the game different in its own right; in the first two sections the player controls Hiromi on the airbike, which can move to the left and right, as well as braking and accelerating - and the airbike can also fire bullets and missiles at the enemies. The third area of every world is a boss area and the airbike will be transformed into a flying ship which can move in all directions; the fourth area of each world, however, is a bonus stage and the player has to collect as many spheres (which have numbers on them) as possible for bonus points.
Last Battle (1991)
Last Battle: Legend of the Final Hero is a side-scrolling martial arts beat 'em up released for the Mega Drive/Genesis in 1989 by Sega. It was one of the six games that were available as part of the Genesis launch lineup in the U.S. The Japanese version, titled Shin Seikimatsu Kyūseishu Densetsu: Hokuto no Ken (新世紀末救世主伝説 北斗の拳, lit. "Fist of the North Star: The New Legend of the Post-Apocalyptic Messiah"), is based on the manga and anime series Fist of the North Star (Hokuto no Ken in Japanese). Since the international version did not retain the Hokuto no Ken license, the graphics and characters' names were altered. It was the second Hokuto no Ken game released by Sega, following the Mark III original, released internationally as Black Belt. Versions for the Commodore 64 and Amiga based upon Last Battle were developed and released by Elite in Europe in 1991.
Death Duel (1992)
Death Duel is a first person perspective scrolling shooter developed by Razor Soft for the Sega Genesis in 1992. In it, players have to strategically shoot nine alien enemies one at a time using all the weapons they could afford.
Taking place in the future year 2140, the nine of the ten Galactic Federations had gained unwarranted control over galaxy flight traffic and territory. This has caused the one remaining Federation to suffer a loss of supplies and space pirate attacks. The dispute can only be settled through a warranted duel with the Federation's one dualist to fight against the collective nine alien dualists representing the nine Galactic Federations in control of the space traffic ways, otherwise known as The Super 9's. The player assumes the role of Barrett Jade, a mecha pilot to win back the space ways and duel against the nine other dualists.
Players start the game off with their first duel with a set number of ammunition for their weapons; the player's robot has a total of three weapons indicated by all three buttons on the controller. Once the player completes the duel, they go through a type of Bonus Stage that qualifies them for the next duel as well as increases their score and money. Players can then purchase more ammunition or new weapons for their robot at a local shop.
Players must time their attacks and aim precisely for key locations of their opponent's body. Some enemies can regenerate missing parts of their body (including their head) and some enemies depend on particular mechanical parts to evade fire. If the player runs out of ammunition for all their weapons before the duel is over, they will lose a life and restart the duel over (with the same amount of ammunition they started the duel with). If the duel timer runs out before the duel ends , the player loses a life and restarts the duel.
Gunstar Heroes (1993)
Gunstar Heroes is a run and gun video game developed by Treasure and published by Sega. It was Treasure's debut game, originally released for the Sega Genesis in 1993. The game's premise is centered around a pair of characters, the Gunstars, in their efforts to stop an evil empire from recovering four powerful gems. The characters can fire guns and perform a series of acrobatic maneuvers to fight enemies across each stage. There are four weapons in the game which can be combined with one another to create different shot types.
Development on Gunstar Heroes began among a team of staff working at Konami in 1991. Following an unwillingness of Konami to embrace their original game ideas, the team quit in 1992 and formed Treasure to see their project through. The team wanted to develop their game for the Genesis because of the system's powerful Motorola 68000 microprocessor. Sega initially rejected their proposal, but later granted approval after they had been working for Sega for several months on McDonald's Treasure Land Adventure (1993). Treasure worked on both games in parallel, and released Gunstar Heroes worldwide as their first game in 1993.
Double Dragon (1987)
Double Dragon is a 1987 beat 'em up video game developed by Technōs Japan and distributed by Taito for arcades across Asia, North America and Europe. It is the first title in the Double Dragon franchise. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (1986), released outside of Japan by Taito as Renegade; Kishimoto originally envisioned it as a direct sequel and part of the Kunio-kun series, before making it a new game with a different cast and setting.
Double Dragon introduced several additions to the Kunio-kun belt scroll beat 'em up formula, such as a continuous side-scrolling world adding a sense of progression, two-player cooperative gameplay, the ability to arm oneself with an enemy's weapon after disarming them, and the use of cut scenes to give it a cinematic look and feel. The game's title is a reference to the two-player gameplay and Bruce Lee's martial arts film Enter the Dragon (1973), which was a major inspiration behind Kunio-kun and Double Dragon, while the game's art style and setting were influenced by the Mad Max films and Fist of the North Star manga and anime series.