Recent Video

Showing posts with label Genesis. Show all posts

Bishoujo Senshi Sailor Moon

 

Bishoujo Senshi Sailor Moon (美少女戦士セーラームーン) is a beat 'em up arcade game based on the Sailor Moon anime and manga series for the Sega Mega Drive, developed by Arc System Works and TNS, and published by Ma-Ba. It was originally released in 1993 by Angel for the Super Famicom.

The game was released during the series' third metaseries ("Sailor Moon S"), which in a year later, the Sailor Moon series would reach North America. At the same time, the Sailor Moon series was already popular in France and Spain, these countries actually receiving a PAL localization of the original SNES version in November 1994. But despite all the aforementioned, only a Japanese version exists of the Mega Drive version with only Japanese text.


RoboCop Versus The Terminator (1993)

 

RoboCop Versus The Terminator is a run and gun game released for the Super Nintendo Entertainment System, Master System, and Game Gear in 1993, with later ports to the Sega Genesis and Game Boy in 1994. It is based on the 1992 four-issue comic book mini-series of the same name, which is a crossover between the RoboCop and Terminator franchises. Two characters from the films are portrayed by Arnold Schwarzenegger from 1984's The Terminator and Peter Weller from 1987's RoboCop and the 1990 sequel, although both actors did not reprise their roles in this game.

The Genesis version was developed by Virgin Games USA and uses an engine written by David Perry.[citation needed] A Nintendo Entertainment System version was planned but not completed.


Splatterhouse 3 (1993)

 

Released in 1993, it is the third and final game of the original Splatterhouse trilogy. It also bears a resemblance in gameplay to Double Dragon and Final Fight.


Splatterhouse 2 (1992)

 

Splatterhouse 2 (Splatterhouse Part 2 in Japan) is a side scrolling beat 'em up video game released in 1992 on the Sega Genesis home video game console by Namco. It is the sequel to the original Splatterhouse. The controls and gameplay are basic and are just like the previous game, but the art style is grittier than the first game. It also added gorier enemy deaths and more plot to the game.


Shining Force (1992)

 

Shining Force is a 1992 turn-based tactical role-playing game for the Sega Genesis console. It is the second entry of the Shining series of video games, following Shining in the Darkness. While primarily a traditional fantasy-themed game, it contains some science fiction elements.

The game has been repeatedly re-released: in Sega Smash Pack Volume 1 for the Dreamcast and Sega Smash Pack 2 for Microsoft Windows, in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, and as a standalone game for the Wii Virtual Console and Microsoft Windows via Steam. Additionally, in 2004 a remake was released for the Game Boy Advance under the title Shining Force: Resurrection of the Dark Dragon and in 2010 the game was released for iOS but was discontinued in 2015. It was re-released again on the Nintendo Switch Online + Expansion Pack in 2021.

Golden Axe III

 

Golden Axe III is a game in the Golden Axe series.

Golden Axe III (ゴールデンアックスIII) is the fourth published game in the Golden Axe series, having been released in 1993 a few weeks after Golden Axe: The Revenge of Death Adder (though the story most likely takes place beforehand), and is the third Golden Axe game on the Mega Drive.

The game received largely negative reviews, and was seen by many as a decline in the franchise.


Shadow Dancer: The Secret of Shinobi (1990)

 

Shadow Dancer, fully titled Shadow Dancer: The Secret of Shinobi, was released on December 1, 1990 in Japan, with subsequent releases in North America and Europe. The Mega Drive version was rereleased as Virtual Console game for the Wii and is included in the Sega Genesis Collection for PlayStation 2 and PlayStation Portable.

The main character's identity, originally a nameless ninja in the coin-op game, differs between the supplement materials of the Mega Drive version. In the Japanese version, the ninja was given the name Hayate, who is identified as the biological son of Joe Musashi from the original Shinobi, whereas in the English localization the ninja is actually Joe Musashi himself. The companion dog is named Yamato in both versions. According to the back-story of both versions, the main character sought to avenge the death of a man named Kato, who was Hayate's mentor in the Japanese version and Musashi's student in the English version.

While the basic gameplay remained basically unchanged from the original coin-op game, the Mega Drive features all new stages and bosses, and a slightly different objective: instead of looking for time bombs, the player must now rescue hostages scattered around each stage. The bonus rounds were also changed from a first-person minigame to one in which the player must shoot down ninjas below them while skydiving from a building.

ESWAT: City Under Siege (1990)

 

ESWAT: City Under Siege, or simply E-SWAT, is a game released in 1990 for the Mega Drive. The game is known for its gameplay, but has been deemed "repetitive."

Interestingly, the game was based on an already existing arcade game. Backbone Entertainment also pitched an idea for another game, but it was scrapped.

Space Harrier

 

Space Harrier (スペースハリアー Supēsu Hariā) is a third-person rail shooter game developed by Studio 128 and manufactured by Sega for the arcades in 1985. Designed by Yu Suzuki, the game was critically praised for its innovative 16-bit graphics and gameplay thanks to Super Scaler technology and a hydraulic motion simulator cabinet, thus spawning several sequels: Space Harrier 3-D (1988), Space Harrier II (1988) and the spin-off Planet Harriers. It was also ported for several consoles, including the Sega Master System, Sega Game Gear and Sega 32X, and as part of other games like Shenmue, Yakuza 0, Judgment and three Sega Ages games.

Golden Axe II

 

Golden Axe II is a side scrolling beat em up by Sega released for the Mega Drive/Genesis in 1991 in Japan, and 1992 in North America and Europe.


Streets of Rage 3 (1994)

 

Streets of Rage 3 is a 1994 beat 'em up game, developed by Sega. It was released for the Sega Mega Drive.

Streets of Rgae 2 (1992)

 

Streets of Rage 2 (released in Japan as Bare Knuckle II: The Requiem of the Deadly Battle) is a side-scrolling beat 'em up published by Sega for the Mega Drive/Genesis released in 1992. It is the second game in the Streets of Rage series and is the sequel to Streets of Rage.

Streets of Rage (1991)

 

Streets of Rage (known as "Bare Knuckle" in Japan) is a side-scrolling beat-em'-up game that came out for the Sega Genesis on July 17, 1991. This game was the first instalment of the Streets of Rage series. This game has also been converted to the Game Gear, Sega CD and Sega Master System. It was also ported to Wii's Virtual Console in 2007 for America and Europe and was also a part of the compilation for Xbox 360 and PlayStation 3 called Sonic's Ultimate Genesis collection.

Alien Storm (Mega Drive)

 

Alien Storm (エイリアンストーム) for the Sega Mega Drive is an interpretation of the 1990 Sega System 18 game, Alien Storm.


The Adventures of Batman & Robin (Mega Drive)

 

The Adventures of Batman & Robin is a Sega Mega Drive action game developed by Clockwork Tortoise and published by Sega. Based on the 1992 American television series Batman: The Animated Series (after its 1994 rename to The Adventures of Batman & Robin), it was first released in the United States and Europe in June 1995, and was brought to Australia and Brazil later that year. It is unrelated to the identically-named Sega Game Gear and Sega Mega-CD games.

Released relatively late in the lifecycle of the Sega Mega Drive, the game is most notable for its extensive use of advanced graphical effects, and its dark, industrial soundtrack composed by Jesper Kyd.


Comix Zone

 

Comix Zone (コミックスゾーン|Komikkusu Zōn) is a 2D action game released in 1995. The game's most remarkable feature is that it is set within the "panels" of a comic book. Each level consists of two "pages" and secrets are discovered by shredding the "paper" and revealing items. The dialogue is rendered within talk bubbles with the typical comic font. Sprites and backgrounds possess the bright colors and dynamic drawing style favored by superhero comics.

Comix Zone was widely criticized for being released too late and for being too hard and short, but it was positively received, and praised for its great game-play, graphics, and soundtrack. It became a great success due to its game-play, and is released on many collections and consoles since. It is also one of the rarer Japanese Mega Drive games. The music was composed by Howard Drossin, a known video game and film composer.


Joe_Pencil_(Comix_Zone)_-_MD_Gen_-_STI_early_concept_demo

Joe Pencil (Comix Zone) - MD Gen - STI early concept demo

Concept demo of Sega Technical Institute's "Joe Pencil trapped in the Comix Zone" project, provided by Peter Morawiec.

The game was originally from a concept video animated by Peter Morawiec titled "Joe Pencil Trapped In The Comix Zone". The video was made in 1992, displaying the animation of how the gameplay and the comic book elements would blend in.


Vectorman 2

 

Vectorman 2 is a 2D action platformer developed by BlueSky Software and published by Sega. Released just a year after the original Vectorman, the game retains the game's core gameplay while expanding its mechanics. While multiple sequels were planned or proposed, no further entries in the series have surfaced to date.

The gameplay is similar to the first Vectorman game.The game plays as a 2D action platformer.The player maneuvers the main character, Vectorman through levels by running and jumping, and attacking enemies primarily through shooting projectile attacks.The game consists of 22 levels; more than the original game's 16, but levels in the game are generally shorter and smaller than ones found in the original.Like the original, Vectorman has a simple shooting mechanism by default that shoots in a straight line, but weapon upgrades that change and increase damage are collectable through levels.Vectorman may again morph into different forms with different abilities too, now done by defeating enemies; defeating a scorpion enemy will morph Vectorman into a scorpion and allows him to walk on particularly hot surfaces without taking damage, while defeating a rhinoceros beetle give Vectorman a large horned head he can ram into enemies.[2][6] The game retains the same health system; a life bar made of orbs monitors Vectorman's health; taking damage lowers the number of orbs, while collecting "health orbs" restore it.If all health is lost before Vectorman can be directed to the end of a level, a life is lost and progress through the level is reset, causing the player to start over. Adjustable difficulties may be selected by the player as well.


Burning Force

 

Burning Force[a] is a 1989 third-person shooter arcade game developed and published by Namco in Japan. A home conversion for the Sega Genesis was released worldwide a year later. The player assumes control of the 21-year-old space cadet Hiromi Tengenji, a pilot training to become a member of the Space Force, who must complete each level by shooting down enemies with her airbike and avoiding projectiles. Gameplay is similar to Space Harrier, featuring a fixed camera position behind the player and having similar mechanics. It runs on the Namco System 2 arcade hardware.

In Burning Force, the player controls a 21-year-old space cadet named Hiromi Tengenji (天現寺ひろみ, Tengenji Hiromi), who as part of her final training, must battle high-tech enemies through six worlds of four areas on a futuristic airbike named "Sign Duck". The gameplay is similar to that of Sega's Space Harrier, but the worlds are divided into four areas and there is no vertical mobility making the game different in its own right; in the first two sections the player controls Hiromi on the airbike, which can move to the left and right, as well as braking and accelerating - and the airbike can also fire bullets and missiles at the enemies. The third area of every world is a boss area and the airbike will be transformed into a flying ship which can move in all directions; the fourth area of each world, however, is a bonus stage and the player has to collect as many spheres (which have numbers on them) as possible for bonus points.


Last Battle (1991)

 

Last Battle: Legend of the Final Hero is a side-scrolling martial arts beat 'em up released for the Mega Drive/Genesis in 1989 by Sega. It was one of the six games that were available as part of the Genesis launch lineup in the U.S. The Japanese version, titled Shin Seikimatsu Kyūseishu Densetsu: Hokuto no Ken (新世紀末救世主伝説 北斗の拳, lit. "Fist of the North Star: The New Legend of the Post-Apocalyptic Messiah"), is based on the manga and anime series Fist of the North Star (Hokuto no Ken in Japanese). Since the international version did not retain the Hokuto no Ken license, the graphics and characters' names were altered. It was the second Hokuto no Ken game released by Sega, following the Mark III original, released internationally as Black Belt. Versions for the Commodore 64 and Amiga based upon Last Battle were developed and released by Elite in Europe in 1991.

Death Duel (1992)

 

Death Duel is a first person perspective scrolling shooter developed by Razor Soft for the Sega Genesis in 1992. In it, players have to strategically shoot nine alien enemies one at a time using all the weapons they could afford.

Taking place in the future year 2140, the nine of the ten Galactic Federations had gained unwarranted control over galaxy flight traffic and territory. This has caused the one remaining Federation to suffer a loss of supplies and space pirate attacks. The dispute can only be settled through a warranted duel with the Federation's one dualist to fight against the collective nine alien dualists representing the nine Galactic Federations in control of the space traffic ways, otherwise known as The Super 9's. The player assumes the role of Barrett Jade, a mecha pilot to win back the space ways and duel against the nine other dualists.

Players start the game off with their first duel with a set number of ammunition for their weapons; the player's robot has a total of three weapons indicated by all three buttons on the controller. Once the player completes the duel, they go through a type of Bonus Stage that qualifies them for the next duel as well as increases their score and money. Players can then purchase more ammunition or new weapons for their robot at a local shop.

Players must time their attacks and aim precisely for key locations of their opponent's body. Some enemies can regenerate missing parts of their body (including their head) and some enemies depend on particular mechanical parts to evade fire. If the player runs out of ammunition for all their weapons before the duel is over, they will lose a life and restart the duel over (with the same amount of ammunition they started the duel with). If the duel timer runs out before the duel ends , the player loses a life and restarts the duel.


Related

Free Website Visitors