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Wolfenstein 3D (1992)

 

Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with knives and a variety of guns.

Wolfenstein 3D was the second major independent release by id Software, after the Commander Keen series of episodes. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing Hovertank 3D and Catacomb 3-D as prototypes. After a design session prompted the company to shift from the family-friendly Keen to a more violent theme, programmer John Romero suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced action game. He and designer Tom Hall designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. Wolfenstein 3D features artwork by Adrian Carmack and sound effects and music by Bobby Prince. The game was released through Apogee in two sets of three episodes under the shareware model, in which the first episode is released for free to drive interest in paying for the rest. An additional episode, Spear of Destiny, was released as a stand-alone retail title through FormGen.

Wolfenstein 3D was a critical and commercial success and is considered one of the greatest video games ever made. It garnered numerous awards and sold over 250,000 copies by the end of 1995. It has been termed the "grandfather of 3D shooters", and is widely regarded as having helped popularize the first-person shooter genre and establishing the standard of fast-paced action and technical prowess for many subsequent games in the genre, as well as showcasing the viability of the shareware publishing model at the time. FormGen developed an additional two episodes for the game, while Apogee released a pack of over 800 fan-created levels. Id Software never returned to the series, but did license the engine to numerous other titles before releasing the source code for free in 1995, and multiple other games in the Wolfenstein series have been developed by other companies since 2001.


Karnov (1987)

 

Karnov (カルノフ, Karunofu) is a platform game released in arcades in 1987.A Nintendo Entertainment System port followed. Players take control of the title character Jinborov Karnovski, or "Karnov" for short. Karnov is a strongman popularly illustrated as being from an unspecified part of the Soviet Union's Central Asian republics as shown on the arcade flyer and again in Karnov's Revenge.

As a character created by Data East, Karnov was reintroduced in several other games from the company, including Bad Dudes Vs. DragonNinja in which he is a boss in the first level. Karnov later appeared in the 1994 Neo-Geo game Karnov's Revenge. This game, also known as Fighter's History Dynamite, is not a sequel to the original Karnov, but to Fighter's History, a one-on-one fighter in which Karnov is the final boss.


Karateka (1984)

 

Karateka is a 1984 martial arts action game by Jordan Mechner and is his first published game, created for the Apple II while attending Yale University. The game was published in North America by Broderbund and in Europe by Ariolasoft. Along with Karate Champ and Yie-Ar Kung Fu (both also released in 1984), Karateka is one of the earliest martial arts fighting games. It was inspired by Japanese culture (Ukiyo-e art, Akira Kurosawa films, and manga comics) and by early Disney animated films and silent pictures.


The player controls an unnamed protagonist attempting to rescue his love interest, Princess Mariko, from Akuma's castle fortress. The character walks and runs from left to right through a linear, side-scrolling level, dealing with attackers and obstacles, while moving deeper into the fortress. Each encounter with an enemy is one-on-one, as in a fighting game. Cinematic cuts show Mariko's situation and Akuma's actions prior to the player reaching them.


Karateka was ported to the Amstrad CPC, Atari 8-bit family, Atari 7800, Atari ST, Commodore 64, MS-DOS, Nintendo Entertainment System, ZX Spectrum, MSX, and Game Boy. Mechner led a 2012 remake, released in 2012 for the Xbox 360, Microsoft Windows, PlayStation 3, and iOS.


Sonic Classic Collection

 

Sonic Classic Collection is a 2010 video game compilation developed by Creative Assembly and published by Sega exclusively for the Nintendo DS. It contains the four main Sonic the Hedgehog platform games originally released for the Sega Genesis: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic & Knuckles. Upon release, Sonic Classic Collection received mixed reviews.

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2 Pack N64 Controller, iNNEXT Classic Wired N64 64-bit Gamepad Joystick for Ultra 64 Video Game Console

 

Product Description :

1. It features ten buttons, one analog "Control Stick" and a 8-way directional pad, all laid out in an "M" shape.

2. Compatible with N64. Perfect controller for Mario Kart, Donkey Kong 64, The Legend of Zelda, Pokemon Stadium, Super Smash Bros, Diddy Kong Racing, Super Mario 64, Banjo-Kazooie, Pokemon Snap, Yoshi's Story, Shadows of the Empire, Star Wars, Conker's Bad Fur Day, Banjo-Tooie, Mario Party 2, Mickey's Speedway USA, Paper Mario, Dinosaur Hunter, South Park, Jet Force Gemini, Gauntlet Legends, Resident Evil 2, Perfect Dark, and many other classic N64 games.

3. Rumble Pak & Memory Card Feature. Provides force feedback while playing video games. Enhances the gaming experience. Note: This controller doesn’t contain Memory Card and Rumble Pak in package, need to purchase separately.

4. Color: Black, Grey, Blue, Red

5. Cord Length: Approx. 6 ft.

6. Third-party Product, not original N64 controller, but no difference in quality from the original controllers!

Note: please directly connect the item to N64, not connect to any adapter.

Package : 2 X Controllers for N64



Super Mario 64 - Nintendo 64

 

Product description

has a name written on label in pen works fine

Amazon.com

The game that launched the Nintendo 64 system stands the test of time as one of the first and best exploratory action/adventure games. Guide the legendary plumber through an incredibly vast magical world with never-before-seen movement and camera-angle freedom. Mario's got the moves with graduated speeds of running and walking, jumps, super jumps, bounce attacks, swimming, and more. The more you play, the more moves you'll discover.

This industry milestone game lets gamers play at their own pace, encouraging them to explore new nooks and crannies of its many levels with a Zen-like approach where the journey is as important as the goal. Other N64 games such as Zelda, Banjo-Kazooie, and Donkey Kong 64 all owe much of their inspiration to this gem of a game. A showcase for the system's graphics and processing speed capabilities, Super Mario 64 is a must-have for any N64 owner. --Jeff Young

Pros:

Huge world makes for enduring game experience

Plenty of room for replay

State-of-the-art graphics for its time

Imaginative levels keep you guessing, and helpful characters act as an in-game tutorial

Cons:

First-generation game doesn't feature as much texture or detail in graphics



Namco Museum Remix (Nintendo Wii)

 

Namco Museum Remix[b] is a 2007 video game compilation developed and published for the Wii by Namco Bandai Games.The compilation includes nine Namco arcade games and five "remix" games made specifically for this compilation. A remake, Namco Museum Megamix, was released exclusively in North America on November 26, 2010; the game features nine other arcade games alongside the titles from the original, as well as an additional remix game based on Grobda.

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Final Fantasy I

The first installment of the series premiered in Japan on December 18, 1987. Subsequent titles are numbered and given a story unrelated to previous games; consequently, the numbers refer more to volumes than to sequels. Many Final Fantasy games have been localized for markets in North America, Europe, and Australia on numerous video game consoles, personal computers (PC), and mobile phones. Future installments will appear on seventh and eighth generation consoles. As of November 2016, the series includes the main installments from Final Fantasy to Final Fantasy XV, as well as direct sequels and spin-offs, both released and confirmed as being in development. Most of the older titles have been remade or re-released on multiple platforms.

Rampage (1986)

The characters you play were once ordinary people until they were mutated into the game's monsters: George, the giant ape; Lizzie, the giant lizard; and Ralph, the giant wolf. George was mutated after swallowing mega-vitamins, Lizzie was mutated after bathing in a radioactive lake, and Ralph was mutated after eating sausage scam. The mutants' goal is to destroy every city which they come upon. The game has 768 days of destruction and some of them are alike. The players move from city to city destroying skyscrapers and various vehicles and eating people that get in the way. Health is awarded at startup and during the game by putting quarters in. Health is decreased by being shot by National Guardsmen, being hit by another monster, falling, being hit by cops or tanks, going underwater, being struck by lightning, or by eating something bad, like dynamite. Health is replenished by eating food found in the buildings. Once all buildings in a city have been destroyed, the monsters move onto another city.

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