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Resident Evil : Survivor (2000)

 

Resident Evil Survivor is a first-person light gun shooter video game developed by Tose and published by Capcom. It was released on the PlayStation in Japan on January 27, 2000, in Europe on March 31, 2000, and in North America on August 30, 2000. It is a spin-off of the Resident Evil video game series. It is also the first first-person perspective Resident Evil game predating Resident Evil 7: Biohazard by seventeen years. A Microsoft Windows version was released only in China and Taiwan on September 7, 2002.

As the first release of the Gun Survivor series, this game was a major difference from the main Resident Evil series, substituting the third-person perspective of the previous games to a first-person view. The Japanese and European versions of the game were compatible with Namco's GunCon/G-Con 45 light gun, making it one of the first off-rail light gun games, whereas lightgun compatibility was removed from the North American releaseIt was followed by Resident Evil Survivor 2 – Code: Veronica.



Wolfenstein 3D (1992)

 

Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with knives and a variety of guns.

Wolfenstein 3D was the second major independent release by id Software, after the Commander Keen series of episodes. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing Hovertank 3D and Catacomb 3-D as prototypes. After a design session prompted the company to shift from the family-friendly Keen to a more violent theme, programmer John Romero suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced action game. He and designer Tom Hall designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. Wolfenstein 3D features artwork by Adrian Carmack and sound effects and music by Bobby Prince. The game was released through Apogee in two sets of three episodes under the shareware model, in which the first episode is released for free to drive interest in paying for the rest. An additional episode, Spear of Destiny, was released as a stand-alone retail title through FormGen.

Wolfenstein 3D was a critical and commercial success and is considered one of the greatest video games ever made. It garnered numerous awards and sold over 250,000 copies by the end of 1995. It has been termed the "grandfather of 3D shooters", and is widely regarded as having helped popularize the first-person shooter genre and establishing the standard of fast-paced action and technical prowess for many subsequent games in the genre, as well as showcasing the viability of the shareware publishing model at the time. FormGen developed an additional two episodes for the game, while Apogee released a pack of over 800 fan-created levels. Id Software never returned to the series, but did license the engine to numerous other titles before releasing the source code for free in 1995, and multiple other games in the Wolfenstein series have been developed by other companies since 2001.


Unreal Tournament (1999)

 

Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Microsoft Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.


Powered by the Unreal Engine, Unreal Tournament received universal acclaim, often being considered one of the greatest video games ever made, with reviewers praising the graphics, level design and gameplay, though the console ports were noted for having limitations. The design of the game shifted the series' focus to competitive multiplayer action with the releases of sequels Unreal Tournament 2003 in 2002, Unreal Tournament

Final Doom (PSX)

 

Final Doom for the Sony PlayStation was created by the same team at Williams Entertainment that produced the PlayStation version of Doom, reusing the same engine. It was released on October 1, 1996, including a mixture of 30 levels from the Master Levels for Doom II and the Final Doom missions TNT: Evilution and The Plutonia Experiment. The instruction booklet erroneously states that the game contains 30+ levels rather than 30 exactly. Although the box does not mention the Master Levels, the back cover of the instruction manual acknowledges their inclusion.

https://ouo.io/yclFWEG

Doom (PSX)(PC-Port)

 

DOOM (PSX) Reverse Engineering - PC

This project backports PlayStation Doom and Final Doom to PC via reverse engineering. The code is derived directly from the original PlayStation machine code (see commit history for a timeline of its

Amulets & Armor

 

Vaporware-game from a virtually unknown artist.

A terrible threat hangs over the next fantasy state, and therefore hordes immediately rush to it for profit ... mercenaries, one of which will be us.

There are many different classes to choose from - 11 pieces! - With quite different statistics. We put here three almost non-overlapping schools of magic, a system of runic casting and mission-by-mission gameplay, we get a wild hybrid from HeXeN and System Shock. It is these two games that our current patient reminds us the most.

Each mission is reduced to a walk through a given piece of space (fenced, as always, by impassable thickets or mountains), with the incidental destruction of everything and everything. It seems that the authors dragged here all the ideas that they saw in nature - the hero needs to eat and drink, the inventory is limited to both the size and weight of the objects, the monetary system is multi-stage (so many gold ones are equal to one platinum ruble ... and one gold is worth so many silver coins...), the "recipes" of spells are scattered here and there on other people's pieces of paper - and there are also scrolls that, in full accordance with traditions, can be used by any classes ...

All this confusion is equipped with medium lousy 2.5D graphics, hopelessly outdated at the time of the game's release, medium-sized music and a pseudo-non-linear plot (missions are issued in packs, so to pass the plot of the game, it is not necessary to go through them ALL). At the same time, this is vapourware, that is, the latest version of the game, created at the time of the developer's bankruptcy and never saw the light of day in the form of a full-fledged release. There is also no hope for patches.

There are only three saving moments: this is the only proud contender for the title of System Shock from fantasy (because Ultima Underworld is still somewhat different), there is multiplayer (including with desmatch), and the game process is still, the villain is so, addictive.

Summary: The game is not for everyone, but it will appeal to many who are not afraid of difficulties with running under XP and learning the interface. The faint of heart and impatient please don't worry.

https://oke.io/gDCCo


Quake II

 

Quake II is a first-person shooter video game released in December 1997. It was developed by id Software and published by Activision. It is not a direct sequel to Quake; id decided to revert to an existing trademark when the game's fast-paced, tactile feel felt closer to a Quake game than a new franchise. The game's storyline is continued in its expansions and Quake 4.


This package include the following games & mods:

1. Quake II

2. Quake II Mission Pack: The Reckoning

3. Quake II Mission Pack: Ground Zero

4. Zaero

5. Juggernaut: The New Story

6. Slight Mechanical Destruction

7. CTF

The original CD-Audio soundtracks are included wherever applicable.

Two Quake II source ports are included along with Simple Quake Launcher 2 (https://github.com/m-x-d/Simple-Quake-Launcher-2)

1. Yamagi Quake II (https://www.yamagi.org/quake2/)

2. vkQuake2 (https://github.com/kondrak/vkQuake2)

Extract, download and update the source ports from the above links and then run sqlauncher2.exe

https://oke.io/8KOc5T

https://oke.io/Q8m0kTLE

Quake

 

Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. The overall atmosphere is dark and gritty, with many stone textures and a rusty, capitalized font. Quake takes heavy inspiration from gothic fiction and the works of H. P. Lovecraft.

The successor to id Software's Doom series, Quake built upon the technology and gameplay of its predecessor. Unlike the Doom engine before it, the Quake engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL. After Doom helped popularize multiplayer deathmatches, Quake added various multiplayer options. Online multiplayer became increasingly common, with the QuakeWorld update and software such as QuakeSpy making the process of finding and playing against others on the Internet easier and more reliable. Quake featured music composed by Trent Reznor and his band Nine Inch Nails.

Despite receiving critical acclaim, Quake's development was controversial in the history of id Software. Due to creative differences and a lack of leadership, the majority of the team left the company after the game's release, including co-founder John Romero. A remastered version of Quake was developed by Nightdive Studios and published by Bethesda Softworks and was released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One consoles in August 2021, including the original game's extended content and two episodes developed by MachineGames. The PlayStation 5 and Xbox Series X/S versions were released in October 2021.

https://oke.io/fSusCC

Postal 2

 

Postal 2 is a 2003 first-person shooter developed by Running with Scissors. It is the sequel to the 1997 game Postal and was released for Microsoft Windows in April 2003, macOS in April 2004 and Linux in April 2005. Postal 2, as well as its predecessor, have received notoriety for their high levels of violence, stereotyping, and black comedy. Unlike the first game, Postal 2 is played from a first-person perspective.

Set in the fictional town of Paradise, Postal 2 follows the life of "The Postal Dude", who must carry out mundane tasks throughout an in-game week, with the player deciding how violently or passively he will react to various situations. The player navigates the open world to carry out his chores, with player choice having an effect on the setting.

The game received a mixed reception from critics upon its release. The game has received several expansion packs, and in December 2003, a multiplayer expansion was released, titled Postal 2: Share the Pain. The game remains continually updated, with a new expansion pack titled Paradise Lost released in April 2015.

The game received attention for its violent gameplay, and was responsible for multiple controversies.[4] The game was followed by a sequel, Postal III, in December 2011.

https://shrinklink.org/f0Eyk718pWw

Aliens versus Predator (1999)

Aliens versus Predator is a science fiction first-person shooter video game developed by Rebellion Developments and published by Fox Interactive in North America for Microsoft Windows and Mac OS X in 1999. It is a part of the Alien and Predator crossover franchise, Alien vs. Predator.A sequel, Aliens versus Predator 2, was developed by Monolith Productions and released by Sierra in 2001.

Like the 1994 Alien vs Predator game for the Atari Jaguar, Aliens versus Predator offers three separate campaigns, each playable as a separate species: Alien, Predator, or human Colonial Marine.[2] Each player character has different objectives, abilities, and weapons. The single-player campaign presents the player with a conventional series of levels to progress through that are designed around the abilities of each character.

As the Colonial Marine the player uses a number of weapons to combat Aliens and Predators. The marine wears armor for protection and uses an image intensifier and flares to improve visibility in dark areas.

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