Doom (PSX)(PC-Port)
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February 01, 2023
DOOM (PSX) Reverse Engineering - PC
This project backports PlayStation Doom and Final Doom to PC via reverse engineering. The code is derived directly from the original PlayStation machine code (see commit history for a timeline of its transformation) and now runs natively on modern systems, having been gradually converted from emulated MIPS instructions to structured C++ code over time. The specifics of the PlayStation's GPU (for the original renderer) and the SPU are internally emulated, helping the game look and sound as authentic as possible. A new Vulkan renderer supporting widescreen & high resolutions is also available for systems that support it (enabled by default), allowing PlayStation Doom to be experienced in much higher definition.
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