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Splatterhouse 3 (1993)

 

Released in 1993, it is the third and final game of the original Splatterhouse trilogy. It also bears a resemblance in gameplay to Double Dragon and Final Fight.


Splatterhouse 2 (1992)

 

Splatterhouse 2 (Splatterhouse Part 2 in Japan) is a side scrolling beat 'em up video game released in 1992 on the Sega Genesis home video game console by Namco. It is the sequel to the original Splatterhouse. The controls and gameplay are basic and are just like the previous game, but the art style is grittier than the first game. It also added gorier enemy deaths and more plot to the game.


Shining Force (1992)

 

Shining Force is a 1992 turn-based tactical role-playing game for the Sega Genesis console. It is the second entry of the Shining series of video games, following Shining in the Darkness. While primarily a traditional fantasy-themed game, it contains some science fiction elements.

The game has been repeatedly re-released: in Sega Smash Pack Volume 1 for the Dreamcast and Sega Smash Pack 2 for Microsoft Windows, in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, and as a standalone game for the Wii Virtual Console and Microsoft Windows via Steam. Additionally, in 2004 a remake was released for the Game Boy Advance under the title Shining Force: Resurrection of the Dark Dragon and in 2010 the game was released for iOS but was discontinued in 2015. It was re-released again on the Nintendo Switch Online + Expansion Pack in 2021.

Resident Evil : Survivor (2000)

 

Resident Evil Survivor is a first-person light gun shooter video game developed by Tose and published by Capcom. It was released on the PlayStation in Japan on January 27, 2000, in Europe on March 31, 2000, and in North America on August 30, 2000. It is a spin-off of the Resident Evil video game series. It is also the first first-person perspective Resident Evil game predating Resident Evil 7: Biohazard by seventeen years. A Microsoft Windows version was released only in China and Taiwan on September 7, 2002.

As the first release of the Gun Survivor series, this game was a major difference from the main Resident Evil series, substituting the third-person perspective of the previous games to a first-person view. The Japanese and European versions of the game were compatible with Namco's GunCon/G-Con 45 light gun, making it one of the first off-rail light gun games, whereas lightgun compatibility was removed from the North American releaseIt was followed by Resident Evil Survivor 2 – Code: Veronica.



Castlevania: Symphony of the Night (1997)

 

Castlevania: Symphony of the Night is an action role-playing game developed and published by Konami for the PlayStation and Sega Saturn.It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to Castlevania: Rondo of Blood, taking place four years later. It features Dracula's dhampir son Alucard (returning from Castlevania III: Dracula's Curse) as the protagonist, rising from his slumber to explore Dracula's castle which resurfaced after Richter Belmont vanished.Its design marks a break from previous entries in the series, re-introducing the exploration, nonlinear level design, and role-playing elements first experimented with in Castlevania II: Simon's Quest.

Symphony of the Night initially sold poorly. However, it gradually gained sales through word-of-mouth and became a sleeper hit, developing a cult following and selling over 700,000 units in the United States and Japan. The game garnered widespread acclaim, often cited by critics as one of the best video games of all time, praising its gameplay innovations, atmosphere, visuals and soundtrack. It is also considered a pioneer of the Metroidvania genre, inspiring numerous exploration-based action-adventure games. Symphony of the Night would have a lasting impact on the Castlevania series, with numerous subsequent mainline entries adopting its gameplay model.


Golden Axe III

 

Golden Axe III is a game in the Golden Axe series.

Golden Axe III (ゴールデンアックスIII) is the fourth published game in the Golden Axe series, having been released in 1993 a few weeks after Golden Axe: The Revenge of Death Adder (though the story most likely takes place beforehand), and is the third Golden Axe game on the Mega Drive.

The game received largely negative reviews, and was seen by many as a decline in the franchise.


Shadow Dancer: The Secret of Shinobi (1990)

 

Shadow Dancer, fully titled Shadow Dancer: The Secret of Shinobi, was released on December 1, 1990 in Japan, with subsequent releases in North America and Europe. The Mega Drive version was rereleased as Virtual Console game for the Wii and is included in the Sega Genesis Collection for PlayStation 2 and PlayStation Portable.

The main character's identity, originally a nameless ninja in the coin-op game, differs between the supplement materials of the Mega Drive version. In the Japanese version, the ninja was given the name Hayate, who is identified as the biological son of Joe Musashi from the original Shinobi, whereas in the English localization the ninja is actually Joe Musashi himself. The companion dog is named Yamato in both versions. According to the back-story of both versions, the main character sought to avenge the death of a man named Kato, who was Hayate's mentor in the Japanese version and Musashi's student in the English version.

While the basic gameplay remained basically unchanged from the original coin-op game, the Mega Drive features all new stages and bosses, and a slightly different objective: instead of looking for time bombs, the player must now rescue hostages scattered around each stage. The bonus rounds were also changed from a first-person minigame to one in which the player must shoot down ninjas below them while skydiving from a building.

ESWAT: City Under Siege (1990)

 

ESWAT: City Under Siege, or simply E-SWAT, is a game released in 1990 for the Mega Drive. The game is known for its gameplay, but has been deemed "repetitive."

Interestingly, the game was based on an already existing arcade game. Backbone Entertainment also pitched an idea for another game, but it was scrapped.

Space Harrier

 

Space Harrier (スペースハリアー Supēsu Hariā) is a third-person rail shooter game developed by Studio 128 and manufactured by Sega for the arcades in 1985. Designed by Yu Suzuki, the game was critically praised for its innovative 16-bit graphics and gameplay thanks to Super Scaler technology and a hydraulic motion simulator cabinet, thus spawning several sequels: Space Harrier 3-D (1988), Space Harrier II (1988) and the spin-off Planet Harriers. It was also ported for several consoles, including the Sega Master System, Sega Game Gear and Sega 32X, and as part of other games like Shenmue, Yakuza 0, Judgment and three Sega Ages games.

Golden Axe II

 

Golden Axe II is a side scrolling beat em up by Sega released for the Mega Drive/Genesis in 1991 in Japan, and 1992 in North America and Europe.


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